Pachinko Parlor - Feedback please

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  • The Facebook game Pachinko Parlor, has had many new changes added to it, making it a more polished and fun experience.

    Please do give it a try, would really love to hear some useful feedback.


    * Scoring system implemented. Now there are five target bars per machine. The player must capture enough balls in all target bars to "win" the machine. Once this is done, his score will be saved into the database via PHP and MySQL. At the same time, the Facebook plugin will post to his timeline that the player attained a high score for that machine.

    * New Level #15 - Frogs in the Well. See screenshot below.

    * 2 New Randomized Collectibles. "Mirror" (see screenshot below) will cause the launch tube to appear on the opposite side, and "Lightning Bolt" will cause balls to exit at twice the normal rate.

    <img src="" border="0">

    Next in the pipeline to implement, would be a proper Friends and Tournament implementation.

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  • Here is a gameplay video of Pachinko Parlor (Facebook App). This is "Machine #9 - Nine Candles" in action:


  • The game looks really fun, but I'm not a facebook user. The last time I read facebooks terms of use it said they pretty much own the content you post. I wonder if that is the case with games as well. Anyway, sorry for rambling a bit, but is there any other places to try out your game besides facebook?

  • Facebook doesn't really own your content. The Terms of Use for Facebook say: "<font color="Blue">You own all of the content and information you post on Facebook, and you can control how it is shared through your privacy and application settings.</font>" And Facebook don't own my content at all too; after all, I am running the game on my own server.

    I have a free 6-machine version loaded up in the Chrome Web Store, but I am still waiting for the "Pending Review" status to clear.

    Kongregate was a disaster because I published it to do some testing, not realizing I (the creator) cannot unpublish it without submitting an email; you can imagine the negative PR I received. Anyway, the final decision to pull the plug from Kongregate was because of a bug in the plugin.

    I will try to upload a free version to the Scirra Arcade.

  • I couldn't make it past the loading images. I had to refresh constantly in order to get to the section where you are able to choose a pachinko machine. Once there, I couldn't play the game. Is it because of Facebook?

  • Hi jegcelorio, which browser were you using?

    Oh yes, I wanted to add to my previous comment: I can't upload Pachinko Parlor to the Scirra Arcade because of file size and plugin restrictions. Too bad, otherwise a lot more people can try the game.

  • Pachinko Parlor is now on Kongregate:

    <img src="" border="0" />

  • Pachinko Parlor has now been released at the Chrome Web Store. We also have an update on our main website showing the built-in editor at work. If you are seriously thinking of creating a game, it behooves that you at least have a level editor created - be it having it built into the game, or existing as a separate application.

    <img src="" border="0">


    Gavin GamesWarp

  • The game is reinstated after revamping the Facebook plugin to work with the latest FB API. Currently reworking the User Interface plus some game elements. Next, will add even more levels and fine-tune the payment system. Find the game at the link below:

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