Save the Wall - [Android Version - WIP]

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This is the new version of Basketball Practice with animated Character made with C3 Version.
  • Darkeyed

    Thank you. But something tells me that I'll end up in the spring. And then it will be out of season

    —

    Your suggestions are really interesting. And they are also very useful. As soon as possible I will put them into practice.

    Every day I discover a new problem. Today is the Lag's Day and the CPU at 90%. Hurrah!

  • Maybe I could find a good compromise between speed in creating levels and performance.

    I like the idea of a minimal style. It is easier to create and manage. And I see it as more suitable to the style of game I want.

    Thanks taistelusopuli for yours suggestions

  • Ok, maybe we are. Level management is quite simple. Style "cartoon" seems quite suitable. But I have not yet found a background that I like.

    Now I think I can start thinking about points, leaderboards and achievements. It should be faster, I hope, because the functions of the first version should go more or less well.

    UPDATE - December 29

  • I admit: I got distracted with the game's graphics. But tomorrow I start to work on the points and objectives.

    I promise.

  • Now we are into something good here

    By the way... I'm not sure if all the gray error signs I'm seeing are supposed to be pictures but there is a bunch of them in your posts. Also in your signature has one.

  • Ach, — , you are right: there is a problem with images. I loaded the gif with Google Photo, but I left the privacy settings. Now you should see.

  • Now I see everything nice and clear! The borders look good. I suggest having plain but alive image in the background. A fuzz like the bubbles might get tiresome to the eye But the borders, they look really nice now.

  • Oh, thansk —

  • I adjusted the scoring system.

    And I added a button to pause the game.

    The next step is to create a system to change from one level to another.

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  • I really like the border decor you have made. Looks nice! The graphic presentation is coherent which is good

  • I'm pretty sure you can sell this game as a "Frozen" game that has nothing to do with the movie,but everyone will get.Just a suggestion for further monetization.If not I still think the winter theme as,snowflakes,snowmen,santa hats and so on would be a decent addition to the backgrounds.But even if you don't like the idea,all I have to say is,the game has gone a long way in a short time.

  • I'd be careful with that "Frozen" thing. Using copyrighted material in any way - especially to make profit - without permission from the owner of the rights is a crime. Things could go sour. Besides, it is better to create personal momentum. Riding on the hype of a big name is.. well.. lame and often doesn't build an image one would want to carry. Just saying

  • Thanks — and Darkeyed

    I have not decided the name of my game. I thought of "Save the Wall", but also something like "Frosty New World" or "Frozen Pong" can be a good idea. I will think..

    I like the idea of a winter theme. In fact, I actually like the idea of having different themes for graphics: winter, summer, maybe carnival or abstract. But I'm afraid to make the game too confusing. Maybe when I finished the first version I try to do some experiments.

    Monetization. I have not idea about which model to use to monetize the game. Actually I did not even know if I will be able to monetize this game. For the moment I am concentrating on learning the use of Construct 2. Complete my first game would be a success for me. Make money? I think it isn't my priority in this project. Maybe for the next.

    Before thinking seriously about the dollars I have to figure out how to do these things:

    • manage the transition from one level to another
    • create a path or a story to increase the longevity of the game
    • scores, achievements, leaderboards
    • music and sounds

    Then, after that, I think I can start thinking about how to monetize.

  • Good call. Oh oh oh! I got an idea by the way.

    You could create a level where there was a layer covering most of the middle section. Under that layer there would/could be an indestructible object that then would possibly bounce the ball to another direction. I would be a nice challenge for those who get tired of the full vision wall saving

  • This is a really good idea. Thank you —

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