kingpirux's Forum Posts

  • I had this problem, i was saving into the GDrive and suddenly Chrome crashed, just the error screen poped out and closed Construct3.

    When i went to the drive to open it again, the file was corrupted and couldn't open and there was no backup at all.

    So, with backup system implemented and all, how is C3 protected against explorer crashes, internet disconnections, GDrive load problems (because that also exists, some times i need to enter GDrive to C3 detect it) and all the known problems with the cloud?

    Is there a local copy of the open project to recover in this cases? i mean , i don't know, like the temp folder of C2 that a lot of times saved my life or something like that? backups must be fast saves so to the cloud isn't quite a good idea.

  • Fantastic Quest Map Navigation — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/fantastic-quest-map-navigation-4208

    • Construct 2 and 3 compatible

    <h3>For Artistic Map Designers</h3><div class="deshr"></div><p>This templates allows you to easly create a Map to navigate in a single image, it's perfect if you have an artistic map or ilustration to use, also if you like to create a hand made map or waypoint style map.</p><h3>Intuitive Map Navigation</h3><div class="deshr"></div><p>The player will be able to:</p>

    • Search for important posts divided in kingdoms, cities and places.
    • Get information about the place like story, dungeon, missions, treasures, mission completion, and much more...
    • Link between the map and layouts with a simple text, to allow the player to go inside missions and cities directly from the map.

    <h3>Customizable and configurable</h3><div class="deshr"></div><p>The entire data comes from a CSV so you can update your maps without exporting the game, also is easy to edit in excel or google sheets. </p><h3>Plugins Needed and included</h3><div class="deshr"></div>

    • RexRainbow's CSV to Array (to load data)
    • Lunarray's lite tween (for special effects)
    • ---

    <p>If you have questions, just ask me directly! :D</p>

    Use this topic to leave comments, ask questions and talk about Fantastic Quest Map Navigation

  • why is taking so long the finished spanish version to get into C3 compared with all the others?

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  • Here is an update. Now i was figuring out a way to use it, but i had the problem of perspective movement, in my attempt to fix it, i found a way to do some kind of proyection from the bottom... just like the holograms in ancient movies....

    https://youtu.be/0O_Nxo_abno

  • now working on a tutorial https://youtu.be/Nbrekv_iw0Y

  • ¿porque no podian ser traducidas?

    • Post link icon

    Ashley David is testing the C3 build and reports that some "loading", "downloading" and "function" words are not being translated, Could this be caused for the use of "Memory" in POE? or something else?

    • Post link icon

    I'm on it!

    DONE!

  • DavidCB creó un Discord para esto específicamente. Pueden sumarse a debatir y definir los términos a usar en

    https://discord.gg/YGhHRwR

  • Laurent yes! i can edit it and send you a version compatible with C3. Send me your email in MP

  • Ok! i'll continue with that then

    Just to add some experience, there were before other lenguages with this experiment:

    • Phyton in spanish, didn't went well but schools used it to introduce kids to programming skills
    • as i said Unreal4, but the public was really unconfortable so it's currently under revision
    • Scratch, a software specific for introducing kids, it had quite a good result here.
  • Ashley

    isn't better to leave keywords as they are?

    For introduction, i hate Unreal4 spanish version, is COMPLETLY USELESS, "change Unreal4 to english version" is one of the most wanted tutorials because the words doesn't match the general logic and is a hell to find tutorials or help.

    A lot of keywords must be in english to understand the order of events, because in spanish could end with a really ugly result in the big picture.

    Just saying, that key words should stay as they are to help the general learning of the engine, for example "MovingAngle", it doesn't need translation, the description in spanish is enough.

    Changing key words like "Layout" could be quite a headache if someone starts C3 with english tutorials, leaving it as that, helps a lot for new users in any lenguage. Also when looking for help in the forum, since those words will be familiar for all, because they could be translating the word "Escena" to "scene" when trying to say "layout" in english in the forum...

  • me agrego para dejarlo como tick, incluso hay muchas palabras claves que deberían dejarse como están pero vi que las traducían... las palabras claves confunden muchísimo porque después un tutorial en inglés se vuelve totalmente inutil para alguien en español

  • lets try! what about spanish from different continents? it's quite similar but different from for example Argentina and Spain