kingpirux's Forum Posts

  • Besides Photon is making a ground breaking plugin for this, the official shouldn't be left appart.

    For strart, the instructions in the readme are vague and miss some small but crucial details for example:

    Once installed, install the dependencies with:

    npm install ws

    npm install colors

    should be (EXAMPLE FOR WINDOWS)

    Once installed, the following command from a terminal (or command prompt on Windows) in the directory of the signalling server:

    npm install ws

    npm install colors

    BEWARE, DON'T DO IT TWICE OR IT WILL UNINSTALL THE DEPENDENCIES.

    Also, if it is for a local network, you can't use it with construct 3 local preview or remote preview, it must be exported first.

    then i have a few feature request but those will later in the correct place :P

  • lol i had the same problem, it was fixed when reopened anyway, but it was anoying. The music to sound folder fixed it.

  • HI kingpirux, Thanks for the template. I just bought it. It's awesome and super easy.

    I have question, how do I integrate this with online google spreadsheet? I change the AJAX request url to my published google spreadsheet csv, but it doesnt work. Thanks

    EDIT: I found the solution, it's the delimiter. It should be comma not semicolon.^^ Thanks^^

    So happy to see you fuond the solution :D sorry for late response, the new forum is being implemented and i couldnt found your post!.

    Any other question or feature just ask! ^^

  • The 404 error jumps when trying to access my private messsages

  • is there going to be a Construct3 plugin?

  • I dont know if this are feature request or questions so here are the list:

      - Close the room so no more peers are allowed to enter (this is because the game starts and i dont want to wait for more players to get in)
      • Change the room size in game (usefull if new players want to join a room)
      • Change name (ID) of the room (this might be logic to just close the room, but i ask if there is a way)
      • Diference between Room Perma Ban (don't allow this peer to connect again to specific room) and Server Complete Ban (dont allow the Peer to send or request data from the server to stop spammers and hackers (ip blacklist?)
      • can i know the Ip from a peer?
      • Ping Action with Pong Trigger, a simple instant message between server and host to meassure ping BETWEEN PEERS AND to the server (this is to know if one of the peers have connection problems or his origin is lagging the rest of the players)
  • also, is there a way to know the index position of the room when created? if there is more than one room. So the peer only needs the index position to enter and not the entire ID

  • I was wondering if there is a way to close the room, so no new peers are connected. I know that i can kick new ones but that's a waste of bandwith and timing.

    This is because my game allows new players until a set time, after that, the room must close and no new players will join in, there is no "visitor" view.

  • Simply that if i write the correct english reference, it shouldn't change it to anything of my lenguage that started with the same letter, because is stressing.

    For example if i write layoutName right now it automatically replace what i wrote with the first object that starts with L and is annoying... also if i search for an english word it should check in the original name too, because if i see a tutorial in english i want to find those words, independent of my lenguage.

  • Nepeo - shouldn't cloud saves be atomic? i.e. upload to a different file, then replace the target file with a move or something. If you just upload directly over the file and it cuts off half way, it might leave the file corrupt. (I'd have thought Google Drive itself would have something to make this atomic too...)

    that's an intresting solution.

    Drive have file history if you want to undo a last "update" but not the first one. so if this is the first save it will be imposible to solve. That's why im asking the method of upload, also, there should be a "recovery file" if the Construct Crash, so it recovers from the cache the last open file allowing to try again to save the file in the cloud (or choose to do locally to avoid problems)

    Without this, then first file should be always local, to avoid this problems, maybe a warning before saving, like a recomendation.

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  • I would definitely recommend saving often, but even so if a save fails you should be able to try again? You can see the progress of file saves in a status message on the bottom left of the editor, and a dialog will appear if a save fails.

    it was saved, and no message was prompt, maybe it could be saving in the background when i closed firefox but no warning was shown, i just saw that the "warning you can loose all your progress" only shows up if i didn't press the "save button", but DOESN'T show if it is DURING the saving process, so i can accidentally close the window and nothing stops it. You should move the warning until the entire saving process is complete.

    When saving to the cloud a dummy file is initially created with no content, then updated with the project contents. So if you see a 0kb file only the first half of the save worked... ... Saves are created in memory then uploaded to the cloud, so there is kind of a local copy but it never exists on the filesystem.

    Then why don't you just create that file in a safe and accesible area to avoid this kind of problems? i think that a few more seconds in saving process is worth the local secured backup,

  • and this happend again the FireFox explorer started to feel very slow and heavy (more than 2gb of ram eaten) so i decided to save, close and reopen, and when finished closed... reenter to ff, editor, and open the file in the cloud, the file was corrupted and now weights 0kb...

    again, luckly was testing but here we have a huge problem. This method of saving directly into the cloud is NOT good at all. I was wondering again, Ashley , is it being saved locally and then uploaded or just directly into the cloud? if it is local, then there should be a method to recover the save in the temp folder of the computer?.

  • intresting detail but 25kb today is nothing, ¿why dont you create a full array with data and compare with the same in c2 and upload the results?

  • Google drive keep previous versions of your files. Right click a file a choose 'manage versions'.

    there were no previus, it was the first save :I

  • My recommendation to you is to do what I do. Compulsively save like crazy. Save UP like crazy. We have a title releasing on steam in 9 days and I have 114 capx files. Assume you're going to lose everything - it's the only way to NOT lose anything.

    I know that doesn't help you when it crashes when saving, but it will help minimize any major losses.

    I'm banking on that desktop build at some point anyway..

    i know, luckly i do that. But im afraid that C3 is scaring me with this things, it was my first attemp to work with it and BAM! But beside that, i still using C3 with no really important projects.