KENYONB's Forum Posts

  • Can anybody get the Consent Dialog to show for everyone? (as per the plugin properties setting?) I tried enabling show for everyone and it doesn't show for me in the US.

  • > After 25 days of waiting for a review, Facebook finally approves.

    >

    I waited 39 days for one

    but the queue time decreases every day now

    I'm currently at 46 days and still in review. How long has everyone else been waiting?

  • Update! The Construct crew is working on the Advert plugin... https://github.com/Scirra/Construct-3-bugs/issues/1780#issuecomment-411017979

  • Been working on this over the weekend on my app - I've got it set up so if MobileAdvert fails to configure or MobileAdvert fails to load (using 'on configuration failed' and 'on banner failed to load') then text boxes appear indicating which.

    Both text boxes appear meaning that MobileAdvert fails to configure on iOS and so the banner fails to load.

    So the initial issue is getting the banners to configure on iOS.

    If has his banners configuring and loading on iOS perhaps its a clash with other plugins that we're using.

    The plugins I'm using are: Audio, Browser, Function, GameCenter GooglePlay, LocalStorage, MobileAdvert, Mouse, SocialSharingPlugin, Touch.

    which plugins are you using in your app - I'll delete those that don't match yours and see if there's a clash. Also, are you building via Xcode or Cordova?

    here's everything I am using:

    array

    audio

    browser

    keyboard

    local storage

    mobile advert

    mouse

    text

    touch

    I build the finished game with Xcode.

  • Odd that yours are appearing but mine aren’t. I’ve even got the emails from Google saying they’re appearing.

    Any chance you can post a quick breakdown of your ad layout on your event sheet?

    I posted a screenshot of my setup a few posts back, here https://www.construct.net/forum/construct-3/general-discussion-7/gdpr-mobile-advert-admob-compl-134920/page-7#forumPost946634 This is all on the loader layout.

    - as I haven't made my app live yet, on the AdMob interface I've yet to click the button 'Link your app with the App Store' - do you think this will be an issue?

    I think it might be. Go ahead and make your game live, or at least beta, and then link it. I've always published my game, then added ads and linked it in the next update.

    Also, I'm building on r111 - but the version of the Mobile Advert plugin is the version I added a couple of months back. Do I need to re-add the plugin for the latest version or does it auto-update?

    It should auto-update. If your events look like mine with options to configure the ads with App ID and Pub ID and privacy policy, then it should be the most up to date.

    try publishing and good luck

  • My ads aren’t showing on iOS - only on Android. Both using exactly the same setup. They show fine in test mode but not in test mode off.

    Are yours showing in test mode off?

    Yes. My game has been live in the App Store for a while. The current version 0.72 was exported from C3 r111. I can see the ads showing by impressions report in AdMob. You can test for yourself here (if you have an iOS device).

    https://itunes.apple.com/us/app/ball-walker-free/id1143315674?ls=1&mt=8

  • > Now we just need iOS.

    Yeah I’ve been poking them continually about that to no avail - it’s been almost 3 months now and still nothing. Also when you take Test mode off your app and try to show real ads on iOS the ads just don’t appear.

    There’s clearly an issue with Construct, the GDPR plugin and iOS - we need more users to make a noise about it. If not on here then on places like Reddit where beginner devs are looking for suggestion for game dev engines. If users can’t monetise their iOS apps then Scirra need to clearly state this before users pay up for the year.

    Bootfit i see it listed as a bug on github https://github.com/Scirra/Construct-3-bugs/issues/1780 which is a good sign and means they're working on it. hopefully it gets sorted out soon.

    I'm using the latest plugin and my ads are showing on iOS. the consent dialog does not, but the ads do. you're are not?

  • Congrats dude, sadly i dont have an iOS devince nor do i live in Europe so i cant help =S

    You game art is awesome btw

    hey sachos345 thanks a lot. i appreciate the good words. a lot of people disagree and think i need to add color, etc... but i wanted to keep it simple.

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  • Just updated it. The pop up appears now right before the Play/How screen 👍

    Awesome! thanks so much for testing Now we just need iOS.

  • The latest version 0.73 should work for Android... https://play.google.com/store/apps/details?id=com.kenyonb.ballwalker

    Would someone in the EU mind giving it a try and let me know if the dialog pops up? thanks.

  • When I export I just change the App ID in the Mobile Advert property panel to match either Android or iOS then export for Android and change the App ID and export for iOS. Ideally there’d be two App ID text boxes so you could enter Android in one and iOS in the other.

    I don’t have a ‘show ad free’ option as I don’t have a paid version available.

    Bootfit that's a great workaround, just swapping App ID on export. I don't know why I didn't think of that. thanks!

    and you're right, the best solution would be to have two App ID inputs in settings, one for iOS and the other for Android.

  • To get mine to work I did the following:

    On the Mobile Advert plugin properties:

    • fill in Application ID
    • fill in Publisher ID
    • fill in Privacy Policy URL

    On the first page I want the ad to show:

    • System > On start of layout > Mobile Advert > Configure: app ID "APP ID HERE", pub ID "PUB ID HERE" privacy policy URL "PRIVACY POLICY URL HERE", show purchase option false
    • System > On start of layout > Mobile Advert > Create banner advert "BANNER ID HERE" size: Smart portrait show: true

    This makes the app automatically show the GDPR popup once the page loads. The user chooses to accept the cookies or not. If they want to change these settings I have a sprite to click on that opens up the GDPR settings popup again.

    • Touch > On touched SPRITENAME > MobileAdvert > Show user consent dialogue

    This all works fine on Android - obviously not on Apple because Scirra can't get it to work on iOS because because.

    Hope this helps :)

    Thanks for the reply and setupdetails.

    So like sachos345 you're setting up the Mobile Advert properties for only Android, correct?

    Also, do you have "show ad free option" or "Show purchase option" enabled? I don't have a paid version of the game so I have it unchecked.

  • Im pretty sure its the MobileAdvert action "Configure" that is not working. At first i tried using that to configure and then use the event "On Configure Complete" but it did not work. The only way i got it to work is deleting all actions and events about configuration and just inputing all the data on the properties of the MobileAdvert object

    That would make sense since the Mobile Advert properties are incomplete in my game and it is apparently not showing for EU players. Is your game only for Android?

    If that is the case, then what do we do if we want to use the same project for both Android and iOS? It's not feasible to keep two identical projects with the only difference being Mobile Advert and ad ids set up for each platform.

    And if this is the issue with the plugin not showing the dialog consent, then hopefully this is a bug and not intentional so it can be corrected.

    I'd also still like to know how it determines when the dialog is shown and if we can show it to everyone. I am assuming other countries will follow suit and we'll have to do it for everyone, so might as well.

    I'm hoping Nepeo can confirm the above and let me know about the other questions.

  • Hi Nepeo, I have a few questions about this plugin I hope you can answer...

    How does the Consent SDK determine if a user is an EU resident? Is it geo-location or something else? I haven't been able to find an answer in their support docs.

    Also, what is required to show the consent dialog automatically? Here's my set-up on the loader layout. I am told it is not working for EU users. What am I missing?

    I left the App ID out of the advert properties settings in left column because the game is built for iOS and Android. Hence why I am configuring in the events. But is the App ID required in the plugin settings for this to automatically show?

    Also, is it possible to show the consent dialog to everyone? How can I do that?

  • Well, since webgl2 is off for android devices, if built with r111. This is another error you are having.

    Thanks for testing sizcoz

    And fredriksthlm I built the game with r111. WebGL is enabled in Advanced, but it should WebGL v1, correct?

    Before, on my Nexus 10, the game would only show a black screen, but now it at least loads, then the start screen shows with banner ad and Google Play Games logs in, but then after you hit start to play, it slows down quickly and just freezes. But the banner ads refresh.

    I have no clue. The Nexus 10 just might not be able to hack it anymore.