KENYONB's Forum Posts

  • > I just tried implementing the Google Play services plugin in a game today and can't seem to get it working.

    >

    > I have these events on the starts screen:

    > + GooglePlay: On loaded

    > ----+ GooglePlay: Is loaded

    > -----> GooglePlay: Sign in

    >

    > When it loads, the screen dims and the menu bar and the navigation buttons show (like when you swipe down from the top during full screen). It looks like something is going to happen, and then they disappear and the game plays like normal. no error or anything.

    >

    > Is this an issue with how I am programming events? Or is there an issue with the plugin?

    >

    Apparently this is a problem with the googleplay plugin. I also started the application with this plugin. The Login screen appears in googleplay and disappears after that no events associated with this plugin work. The problem with Construct 3 is that they always have very important errors in the plugins. At the moment I can not release the game via C3 at all, since they do not work with the cordova-android assembly with the plugin mobileIAP. I thought why I paid $ 100 if I just sit and look at the program that puts me in the wheel.

    I can't get anything to show other than what I described above. I even added the game as an Internal Release under App Releases in the dev console thinking it was supposed to be hosted and officially registered or something to make it work, but still not working.

    Nepeo is this a known issue and is it being worked on? any help would be appreciated.

  • I just tried implementing the Google Play services plugin in a game today and can't seem to get it working.

    I have these events on the starts screen:

    + GooglePlay: On loaded

    ----+ GooglePlay: Is loaded

    -----> GooglePlay: Sign in

    When it loads, the screen dims and the menu bar and the navigation buttons show (like when you swipe down from the top during full screen). It looks like something is going to happen, and then they disappear and the game plays like normal. no error or anything.

    Is this an issue with how I am programming events? Or is there an issue with the plugin?

  • I just tried implementing the Google Play services plugin in a game todayand can't seem to get it working.

    I have these events on the starts screen:

    + GooglePlay: On loaded

    ----+ GooglePlay: Is loaded

    -----> GooglePlay: Sign in

    When it loads, the screen dims and the menu bar and the navigation buttons show (like when you swipe down from the top during full screen). It looks like something is going to happen, and then they disappear and the game plays like normal. no error or anything.

    Is this an issue with how I am programming events? Or is there an issue with the plugin?

  • My signature image used to show, and now it doesn't. I haven't moved the image from where it is hosted, nor have I edited the signature text. I tested and drafted a post in the forum to show an image using the

    tags, but it wont show. Is anyone else having issues? has anything changed that would prevent a png file from showing? It appears gifs work fine.

    In this post (below) I have the image from my signature embedded using the img tag, but it isn't showing...

  • Go into your app via app dashboard.

    Go to Roles, in that tab you can add administrators, developers but also test users. You can add your facebook friends, but also none friends.

    ah ha! Thank you.

  • Yep, looks like we'll be waiting for a while to get reviews/approved/rejected.

    In the meantime, does anybody know how to let others test your instant game while it is In Review status? or In Development? I've tried sharing with others, but they get "Game Not Available".

    PS- kudos to the Construct crew Ashley for creating this plugin with all the fun features like Leaderboard and Ads... I got everything working with my game with the help of others in the forum, now I just need to get it approved

  • >

    > I have a global variable for a score in my game. And I created a Leaderboard for the game in Facebook Instant Game settings. (global not contextual) How do I translate that into a score on a Facebook Leaderboard?

    >

    > Can you or someone list the set of events to get the Leaderboard to work? or post a screenshot of their events? or copy/paste the events? or is there a tutorial written on this?

    >

    Just read this thread, the events to load data is descibed here.

    To post is easier, not possible to fail sort of. You just enter the name of the leaderboard you have created in The FB app into the post event in construct.

    To have score as a variable is fine, that is pretty much the only way to have it...

    The leaderboard has good error messages if it wont work for some reason, just run your instant game in browser and look in the console what is happening.

    good luck

    yep. I read through again and it had enough for me to set high score and create a leaderboard and also update messenger when player reaches a new high score. Now I just need to get the game approved and published so others can test it. Thanks!

  • >

    > > I have the leaderboard working now....however I am struggling where to put the event "Load Leaderboard" because there is always a delay, it does take a while to load the scores. This obviously does not help the flow of the game.

    > >

    >

    > i have it in the "on start of layout" or what the name is again on the "main" screen. same screen as the leaderboard. then "on leaderboard loaded" I populate the board. Sometimes it goes instantly, sometimes it take a second. depending on the connection of the phone

    >

    Thanks, that seemed to work

    I have a global variable for a score in my game. And I created a Leaderboard for the game in Facebook Instant Game settings. (global not contextual) How do I translate that into a score on a Facebook Leaderboard?

    Can you or someone list the set of events to get the Leaderboard to work? or post a screenshot of their events? or copy/paste the events? or is there a tutorial written on this?

  • >

    > Holy cow, I finally got the ads to show. My initial problem was that when I was trying to set up monetization, Facebook created a separate app and added the Audience Network feature to it. I deleted, then reconnected via business manager following your tips, and then it took a few hours to show ads. Thanks!

    >

    Glad I could help! Nice that you got it working.

    Happy easter everyone! (I guess facebook review will be closed until tuesday now anyway )

    Thanks again and yes sir, Happy Easter.

    But looks like Facebook isn't reviewing any apps at the moment. I've seen this message for a few days:

    Is everyone else seeing this?

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  • >

    > >

    > >

    > > in FB business manager you need to have your app registered as a deta source. Data Sources -> Apps

    > > In the Properties you need to have a property registered, where your app is an asigned asset. Data sources->Properties

    > >

    > > Then in monetization manager you set up your property with Instant ads, and the ID you get there is the one you fill in into Construct events.

    > >

    > > you can look into your app, under ADvanced and verify thet the business manager is linked there as well.

    > >

    > > (this is how I did it, but you can maybe do it in many different ways! I can also say that their layout/setup changes very often, so evrytime you look into this manager the setup is different )

    > >

    >

    > Ok, thanks. I'll check that out.

    >

    > But when you go to your App Dashboard, do you have an Audience Network app listed with same name as your Instant Game like I described previously?

    >

    No I do not have any other apps in the App Dashboard than the ones I have created myself.

    When/If you have it correctly sey up the Audience Network will have a green light under Products on your App (within App Dashboard)

    Holy cow, I finally got the ads to show. My initial problem was that when I was trying to set up monetization, Facebook created a separate app and added the Audience Network feature to it. I deleted, then reconnected via business manager following your tips, and then it took a few hours to show ads. Thanks!

  • > Facebook created an Audience Network for my game. Same name of game with "- Audience Network" appended to it.

    >

    > Is this necessary to show ads?

    >

    > If so, does this need to have Instant Games enabled?

    > Or do you just leave it alone?

    >

    in FB business manager you need to have your app registered as a deta source. Data Sources -> Apps

    In the Properties you need to have a property registered, where your app is an asigned asset. Data sources->Properties

    Then in monetization manager you set up your property with Instant ads, and the ID you get there is the one you fill in into Construct events.

    you can look into your app, under ADvanced and verify thet the business manager is linked there as well.

    (this is how I did it, but you can maybe do it in many different ways! I can also say that their layout/setup changes very often, so evrytime you look into this manager the setup is different )

    Ok, thanks. I'll check that out.

    But when you go to your App Dashboard, do you have an Audience Network app listed with same name as your Instant Game like I described previously?

  • Facebook created an Audience Network for my game. Same name of game with "- Audience Network" appended to it.

    Is this necessary to show ads?

    If so, does this need to have Instant Games enabled?

    Or do you just leave it alone?

  • I found my game in Messenger and was able to play it. Works fine. But does the game need to be approved in order for ads to show? I haven't seen any ads load.

  • jagoman and sizcoz

    Are you guys using the official sdk implementation inside the index.html? or using the instant games plugin?

    and how one can load a in development app while isnt public trough messenger or facebook mobile app? and arent them the same thing ? O.O im a bit confused been chasing my tail for the past 2 days around this advert thing i get error loading ad ...

    my progress so far is

    adding instant games to app

    link the propriety ad space to the app trough the business manager for audience network

    get ad space for platform instant games (its a bit tricky if you dont link the above the right way you dont get the platform to show and there is no tutorial about that you just click stuff till u get it done lol... or atleast that was my discovery process)

    get code for the ad to be called

    use the instant game plugin and publish a thingy on facebook however is not live and im using the browser on my mobile... and i guess thats why i get the error on load ad.

    i also added a 60 second delay before requesting a new ad to be loaded. am i doing something wrong? or am i missing something?

    shouldnt the facebook ads instant games platform be also available for desktops? since is not android/ios only platform?

    Edit: i actually managed to show the ads inside the messenger however is not showing on facebook app and desktop, but as long as it loads on messenger is fine.

    However how one can be aproved for audience network after inputing the payment account? it seems is because is weekend is disabled or maybe this week their working on it? i cant seem to enable the 4th step which is send to review.

    or is it because is not a live app yet and its still in development?

    how did you test in Messenger before it was approved or published?

  • [quote:2rw3qag0]

    Yes , It's a bit confusing, but first you go into monetisation manager, then you create an adspace first, then you create a placement in that adspace, then you use the placement id in c3, what i found, is that it takes a while for the system to catch up, and I found that once you have tried it in messenger then it seems to kick in.

    best of luck.

    cheers

    My app is definitely an Instant Game. I crated an app and enabled Instant Games.

    I went into Monetization Manager and it created a duplicate app, same name as my Instant Game, but with "_ Audience Network" appended to the name.

    Then I crated the Property for my app.

    Adspace for Instant Game wasn't available until I enabled Instant Games in the Audience Network app. Once i turned that on, then I was able to create it an Adpsace for Instant Games. Then create Placement and get the ID.

    Does that sound about right?