>
> >
> >
> > in FB business manager you need to have your app registered as a deta source. Data Sources -> Apps
> > In the Properties you need to have a property registered, where your app is an asigned asset. Data sources->Properties
> >
> > Then in monetization manager you set up your property with Instant ads, and the ID you get there is the one you fill in into Construct events.
> >
> > you can look into your app, under ADvanced and verify thet the business manager is linked there as well.
> >
> > (this is how I did it, but you can maybe do it in many different ways! I can also say that their layout/setup changes very often, so evrytime you look into this manager the setup is different )
> >
>
> Ok, thanks. I'll check that out.
>
> But when you go to your App Dashboard, do you have an Audience Network app listed with same name as your Instant Game like I described previously?
>
No I do not have any other apps in the App Dashboard than the ones I have created myself.
When/If you have it correctly sey up the Audience Network will have a green light under Products on your App (within App Dashboard)
Holy cow, I finally got the ads to show. My initial problem was that when I was trying to set up monetization, Facebook created a separate app and added the Audience Network feature to it. I deleted, then reconnected via business manager following your tips, and then it took a few hours to show ads. Thanks!