jerrylee's Forum Posts

  • I like the style, the music choice is awesome. I really love how the track kicks in once you first interact with the crate. You can tell that you have a creative mind for this. If I may,

    I need you to put all of your focus in hitboxes and origin points. Those are keeping your games from being playable.

  • Appears to be happening on Chrome and Chrome Canary when you add Construct 3 to you task bar/install is as a web app.

  • Not sure if this one needs screenshots. Ctrl+F and search anything in the project, when clicking "Go To" it no longer functions.

  • Excellent explanation and breakdown RadioMars.

  • Considering you didn't mention cropping to size after using the eraser tool I'm not sure you have a complete understanding of what I'm suggesting.

    The scaling might mask the issue because the outline tool has too much noise on the low end blurring the artifact, and the high resolution is sharp enough where the artifact is too thin.

    But it is an artifact, nonetheless whether you know how or where to look is on you.

  • Buddy you need to go to the image editor and make sure every frame of the image is cropped completely. You have blank space around one of your sprites with transparent pixels. You need to manually erase those then crop the images.

    If you have even the faintest transparent glow of a pixel the outline will draw around that.

    I see this all of the time when I'm editing graphics and try using drop shadow something before I cleaned up all of the pixels around it.

  • So when you have the image dissappear, start with (ctrl+z) to have the image pop back up, use the selection tool (S) to copy the entire image (ctrl+c) go to the frames in the animation window, right click and duplicate image. The new duplicated frame won't be affected by the error. If the new duplicated frame is also invisible just (ctrl+v) and there's your backup. This is the workaround I've been using any time this happens so I don't lose all the work.

  • Bump to expand the question Ashley is it possible to access these sort of gamepad features with the way C2 is now through updates? Or is that one of the things you guys were working on with C3?

    Specifically with NW.js

    Ideally I'd want my NW.js export for 32/64bit on Steam to have vibration functionality at the very least. Also, I know it's a longshot, but possibly ability to detect Xinput or Ps4 controller and access the new controller's features.

    Sorry to bother you/bump an older thread, I did some searching to see if this was addressed before.

  • You are using the nickname-plugin, which I don't use, so I'm sorry I can't help..

    Useful post...

  • When adding a gamepad event, the first value entry is the numbered controller the action pertains too. I would look into Windows and how the Xinput system works for joysticks and gamepads.

    In terms of code there's a variety of ways to go about it from there, using a loopindex, families, or my approach has been just finishing the controls for one user, copying and pasting ALL the events and just going from there. The later is more time consuming and seems like a less intelligent way to go about it, however if you keep your subgroups well-organized it can be the most stable, and fairly intuitive.

  • I wasn't exactly asking how to use the software, I am pretty decent with software in general, just lacking experience on how to proceed.

    The thing you said about hand drawing before confused me.

    My bad, my process usually is,

    -I will look at other people's pixel art for reference.

    -Once I have an idea of what to go for draw it with a pencil on graphing paper (1x1 square block paper used in schools for Architecture graphs/tables and geometric patterns) You can probably get it at a bigger grocery outlet, if not an Office Supply store for sure.

    -Then put that above my keyboard then zoom way in on Greenfish and just re-draw what I have on paper. I separate the parts I want to animate into layers, and just copy the object along a sprite sheet and then make the variations.

    But again, we are all Game Developers, I'd check out

    http://pixeljoint.com/forum/

    https://www.reddit.com/r/PixelArt

    http://pixel-artists.deviantart.com/

  • megatronx, I might try a hold to toggle type of thing with weapon selection, but I think mouse support will be the direction I go.

    Anyway, here's a test build of my game. The keyboard controls are very messed up, so if you have a gamepad, it's for the best.

    https://dl.dropboxusercontent.com/u/305 ... index.html

    I really like where you're going with all that, keep us posted on that project pimp!

  • ryanrybot

    If I may make a suggestion, when I had the same issue, I wanted to use all of the Gamepads buttons, on a keyboard it's tricky with the WASD, but you can counter that fairly well by using combinations.

    Shift + Mouse Left Click = Left Shoulder Trigger

    Shift + Mouse Right Click = Right Shoulder Trigger

    (Naturally the Shift key is used by most programs as the go to modifier so most people are already accustomed to this.)

    Q = Left Shoulder Button

    E = Right Shoulder Button

    (A lot of Gamepad games use the shoulder buttons for quick one-tap actions so you'd want something easy and close for the Player)

    Joystick Emulation is tricky, but I think I found a fairly intuitive way to do it from my last Ludum Dare Comp Hazardisc.

    Here's the event sheet...

    You can see it in action here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52436

    Or direct link here: https://9f99f0434145e6afc61f2ecd3c33a991e6f09b75.googledrive.com/host/0B__ZM26gUqy0YWNSR2hCTURGUms/index.html

    Basically you (1) Turn the Mouse into a Cross Hair, then (2) Pin an Arrow to your Player (3) Every tick set the angle of the arrow towards the crosshair. When you want to fire a projectile (4) Set the default angle of that projectile to the pinned Arrow.Angle, similar to a PC Bullethell Shooter.

    If you want to simulate 8 Direction Aiming, have Have the Pinned Arrow Rotate 45 Degrees toward the Crosshair, this I'm currently using for a game I'm about to release on Steam.

    Either way keep it up, the more of us developers that put more thought into Gamepad controls, the more we help it start to become the standard for PC gaming, I love how the past 2-3 years the X-Input quickly became an Industry Standard, if you need more specific help message me anytime BRAH.

  • If you use a Gamepad it's easy to forget that the majority of PC gamers that come across your game just might not have one, they want to check out your game real quick but they see it's Gamepad only and with the attention span most people have these days they'll just skip over it.

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  • Mind telling me how that exactly works? Don't understand the hand drawing part when you are doing your work in pyxeledit.

    Btw I grabed a copy of pyxeledit myself

    PS: Was talking about axes and arrows (the spriter question)

    That is Axes and Arrows, I completely changed the aesthetics for the game. I'm waiting till I've got all my assets done to go and update everything on the web for it too.

    As in, I use the Circle tool, square tool, pencil tool, line tool, over and over and over until I get something that looks like what I want. For how to use the programs, there are dudes on YouTube that explain it way better than I could teach.

    My only advice would be to always maximize, and work, turn off the grids if you're in Greenfish, you'd be surprised at how much easier painting a picture is when your canvas is the whole screen.