Regarding the way to handle vector art in tiles, I still need some help in here!
If you spend the couple of dollars to get Pyxel edit before you get more accustomed to other software itll make you a better pixel artist in the long run, not to mention it'll save you a ton of time.
I am trying to make the transition it's a very good program, but if you want a good simple freeware alternative I use GreenFish Icon Editor Pro greenfishsoftware.blogspot.com/2 ... r-pro.html
It's quicker and easier to figure out than most programs, but it lacks a lot of features that you would want. I use it for everything, even when I have a legitimate copy of Photoshop CC.
Alright I will give it a try thanks!
I would say no, you don't need any special tilemap programs.
Personally, I find tilemap software to be too limiting and just use Photoshop, which is something I'm more comfortable with. You could achieve very similar results with other programs, such as GIMP or Paint.NET, both of which are free.
It might be easier to make one base tile (say 32x32px) which you would duplicate and use as starting point for the rest of your tiles. It's also best to draw all your tiles in the same sheet, instead of as separate images so you can compare as you go, but if they all use the same base tile this shouldn't be a problem.
Most paint programs I know can set grids so you don't have to worry about misalignment, which is pretty much what tilemap programs do anyway.
I hope that helps.
That is exacly what I am doing right now. Thanks!
If you're serious about becoming a Game Developer don't skimp out on the software, those are the tools that will enable you to create what you want. When I had $200 in the bank I still dropped the $169 or w/e for the C2 Liscense and it was the best call I ever made.
Thanks. For sure I want to grab some licenses. Also checked out your game, looks great! You using spriter for the animations?