jerrylee's Forum Posts

  • > Over the past month I made the move to the new admob, where I saw a dramatic decrease in my ad revenue. I have been reading up on Fixes ever since.

    > Yesterday I overhauled my entire system, updated and optimized all of my apps, and I went from making $4-$8 daily to well over $200 in a day.

    >

    > My apps are relatively new, and do not have as many downloads compatively to a lot of successful developers, I think between 5 apps I have 80,000 total installs and 25,000 active. Which is really low for Google Play.

    >

    > A couple things that helped

    > - Wrap my apk file in CocoonJS 2.00 Beta (I kept mine at 1.4.7 for too long because I thought this caused the problem)

    > - Make Full Screen Interstitial Ads a result of a touch or a button press and ad in a 1 second wait afterwards before anything happens. (Touch screen, show full ad, wait 1 second then go to layout, in some of my games the app wouldn't have time to load the ad before it's called back to the game making my mopub numbers terrible)

    > - Fill out everything in Cocoon JS under the ad tab (Even if you aren't using the ad networks, check all of the boxes, even if you aren't publishing on the iOS put the code for the Banner and Fullscreen ads in there anyways. I have no idea why but this was the main thing I did that caused the spike)

    > - Use 3 AD Networks Admob, Mobfox, and Millenial Media I have tried all of them, I promise, use these three.

    > - Set all of my minimum CPM to 0.35 (I'll experiment with higher and lower numbers, but by keeping it way higher than 0.05 I have weeded out all of the garbage, and my numbers are better as a result, so now I'm being served better ads with higher CPMs.

    >

    > I know there's a guy making a class or something, and charging people money for it. I don't agree with trying to make money from a community so I'll do my best to share anything I learn that might be helpful to people trying to make income developing apps.

    >

    > I'll probably do a tutorial with pictures and diagrams if you all think It would be helpful.

    >

    Hi Jerry, any update about the tutorial? cheers!

    Good news / Bad news

    I was sitting pretty with about 200,000 active installs, pulling in about $800-$900 every 2 weeks on average. However, Google was not a fan of the what my game's descriptions were worded and suspended my account for Meta-Keyword-Spam. I would not argue against it, I totally tried to slide in some names of popular games as a way to gain the SEO system.

    I would word things like "Collect coins and build your score in this 2D Action Platforming Game, Super Jump Bros. Battle the evil MarioNette lord of puppets and blah blah blah stupid game plot blah blah blah ect."

    Long story short, don't do that. Had to start from scratch, create a new business, change my IP addresses and do it all over again. I'm now back on Google Play, playing by the rules, & slowly building back to where I was.

    In the interim I've shifted my focus to getting a game on Steam, my title Axes and Arrows was finally Greenlit. http://steamcommunity.com/sharedfiles/filedetails/?id=391649475

    I do plan on releasing tutorials and my tips for Mopub/Ad Placement and Intergration, Promoting a game on Steam Greenlight, and marketing a game with no budget.

    As I have no publisher, I don't work with any third parties for Marketing / Art / Sound / Code I do everything solo, once I get my game out in a month I'll take some time and write tutorials / blogs on what I did and how I did it for anyone looking to follow the same path.

    For now I've got to crunch 4 more weeks to get a game ready for Steam!

  • Is there a section of the forums I'm maybe missing, that is somewhat of a "Requested Features" Section.

    I have been hoping for this feature for some time as well.

  • Doesn't work

  • LD32 entry: Single Screen Action / Fighting Game Hazardisc.

    I was going for a combination of Towerfall and Lethal League.

    http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52436

  • *Update* 5/2/2015

    -Changed the Physics to Box 2D Web for more compatibility with Mobile through CocoonJS

    -Adjusted the Physics variables to account for these changes.

  • I think I know what you're looking for,

    set the friction to all of the items to 1, the platforms, the player everything.

    Angular Damping to 0, and set the player's collision mask to circle or bounding box.

    This will give you more predictable physics you can adjust those properties until you get what you're looking for.

  • Oh dude, as someone who's gone almost full time into my own apps and games I get this problem a lot.

    You're running low on inspiration, less so motivation. I counter this with

    • Exercise Most important, endorphins moving and feeling good reflects on your work
    • Playing fun games, take a break from the creating and take some time to appreciate other people's work, you may get some ideas.
    • Do something completely different, I fight in MMA, and do Stand Up Comedy, both activities stimulate my brain in different ways, by the time I sit back at my computer It doesn't feel repetitive.
    • Write your good ideas down, I keep a notebook with me at all times. If something comes to you jot it down, because you can't do everything all at once right away. The reason being is more than just a reminder, it let's you organize your thoughts and priorities. When you sit at your computer and think "Okay make a game" it helps to have a little book with all your good ideas.
  • Still working on getting my 2D Local Co-Op Brawler Greenlit! Here's the trailer.

    https://steamcommunity.com/sharedfiles/filedetails/?id=391649475

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  • A Russian Example CAPX Modified and Optimized from http://www.capxdownload.com/ Fairly Simple Setup.

    [attachment=0:3thesxw7][/attachment:3thesxw7]

    *Update* 5/2/2015

    https://drive.google.com/file/d/0B__ZM26gUqy0MW5sUnFydDN6TzA/view?usp=sharing

  • Can you add Axes and Arrows

    https://steamcommunity.com/sharedfiles/filedetails/?id=391649475

    [attachment=0:2vcrkb3e][/attachment:2vcrkb3e]

  • The only way I know how to do it, and force vertical is to make the Layout Width No Bigger than The Screen Width but Make the Layout Height Larger.

    If you can make the boss fight or whatever you need to vertical shake on it's own layout it'll work fine. Example Below.

  • [attachment=1:3mi5twcs][/attachment:3mi5twcs]

    Axes and Arrows is an action-combat platformer for up to 4 players. The game features competitive local Multiplayer and an expansive quest mode which can be played solo or two player cooperatively. The core mechanics aim to be simple and intuitive, all the while maintaining a fast pace to the action. You're equipped with arrow projectiles, a melee attack, and a dash move. Each attack can be used offensively or defensively, rewarding the player for quick reflexes and movement with finesse. There's also a unique cannon mechanic instead of the standard respawn system. At the beginning of each match and for each life you're character enters the battle field from being launched by a siege cannon that is controlled by the player. If you can crash within range of the opponent you score an automatic kill, which is a great way to shift the odds of a match.

    [attachment=0:3mi5twcs][/attachment:3mi5twcs]

    For more info, screenshots, clips here's the Steam Greenlight:

    https://steamcommunity.com/sharedfiles/filedetails/?id=391649475

  • I think it's FRAPS' job to be compatible with all software, not all software's job to be compatible with FRAPS.

    I can see what you mean, unless it's a case where Node Webkit used to work with Fraps just fine. The idea to split the node webkit and C2 downloads broke it. That would mean the compatibility issue is on your guys end, not Fraps.

    It's also horrible with every other screen capture option which is making the marketing, and promotion of our games much more difficult. Hopefully you guys consider the feedback, and not the criticism.

    On the topic, the best alternative I found so far that can capture 60fps is OCam. Unfortunately not as solid as Fraps, please fix this bug.

  • Everything about this is awesome and hilarious