Hey artists! How do you make your tiles?

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Piano tiles
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Template for a piano tiles game, fully documented in comments and video
  • I wasn't exactly asking how to use the software, I am pretty decent with software in general, just lacking experience on how to proceed.

    The thing you said about hand drawing before confused me.

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  • I wasn't exactly asking how to use the software, I am pretty decent with software in general, just lacking experience on how to proceed.

    The thing you said about hand drawing before confused me.

    My bad, my process usually is,

    -I will look at other people's pixel art for reference.

    -Once I have an idea of what to go for draw it with a pencil on graphing paper (1x1 square block paper used in schools for Architecture graphs/tables and geometric patterns) You can probably get it at a bigger grocery outlet, if not an Office Supply store for sure.

    -Then put that above my keyboard then zoom way in on Greenfish and just re-draw what I have on paper. I separate the parts I want to animate into layers, and just copy the object along a sprite sheet and then make the variations.

    But again, we are all Game Developers, I'd check out

    http://pixeljoint.com/forum/

    https://www.reddit.com/r/PixelArt

    http://pixel-artists.deviantart.com/

  • You should develop an art style first and foremost. Afterwords, find out how to translate that art form into a game environment.

    Look at this link, or rather, the artwork within it.

    https://en.wikipedia.org/wiki/Paul_C%C3%A9zanne

    That looks NOTHING like a Zelda game, yet it's the precise style they are using in Skyward Sword. You can't rightly tell for a very good reason (unless you have an eye for this). The reason lies in the difference between a book and a movie. Between art and moving art (or a game for example) things have to change to match itself (I hope that makes sense).

    Now when it comes to tiles, you have to comprehend that the style of art you want might not work well as tiles but it CAN be incorporated if you take the time to do so. Artwork for a game is its own project, and not something to take lightly as a side-issue, but a full-fledged "needs attention" part of the process.

    For this very reason, as a game developer and semi-okay artist, I like to take graphics from other people. I use placeholders and once I have a game how I like it to be, THEN I focus on drawing my own art for translation into sprite form.

    I hope this helped!

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