I'm trying to determine screen size in pixel using platforminfo -> ScreenWidth/Height. I have a 1920x1200 display and windows uses that res, but ScreenWidth only reports 1536x960 instead, for some odd reason.
Due to this discrepancy, i can't properly set the game events to scale resolution according to display res. I'm not looking for the canvas size, which varies when resizing the game window, but for the actual screen res. I was expecting ScreenW/H to show the actual resolution. is there another way? And why ScreenW/H shows a resolution tha tis not correct?