igortyhon's Forum Posts

  • There are two options, the parameters need to be adjusted for a realistic look.

    fex.net/s/ebssado

  • I can not set the animation speed to negative, animation does not play. Expected result would be reversed animation.

    is there a quick way to just reverse the frame order in animation sheet in C3? I have too many frames and I am too lazy to do it manually.

  • Have you tried saving the project not in a folder, but as a single file?

    When the project is in a folder, opening and saving takes much longer due to repeated disk access.

    I won’t say anything else because I haven’t had any such large projects to test.

  • While I was checking your bug with search, I found another bug related to cloning—haha. Now I’m going to write a bug report about cloning.

    By the way, navigation via “go to” or just a regular double-click works in search on Chrome and I also checked Chromium.

    Try to investigate this and write a report.

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  • When I need some capability that’s available in standard programming languages, I implement it using JavaScript and synchronize it via global variables.

    But I think there are a few other ways—for example, putting an array into a prefab’s local variable, or having a shared array with a column for each prefab and having a dedicated automation that processes actions for each prefab and its data from the array.

  • I once faced such a problem myself, after that I always give free zones on all sides, it also helps with scaling, so you can experiment.

    If you can't change anything at all, then you can make the camera shake through "tween "

  • Either someone who already uses video will stop by here and help us, or you can share a small video project that has a problem, and then I'll be able to take a look and try to help.

  • + Video: On Ended

    You see, this event has a green arrow, which means it's a trigger, and it will fire only once when the video ends.

    + Video: Has ended

    This event is similar to a Boolean variable; you can check at any time whether the video has ended or not, and if you set it up this way, it will do this 60 times per secon

  • When I move the portal down, I need to change the starting position of all of my sprites, which is a lot. If I make the bg bigger it just is more detailed. And if I set the parallax to 0, the bg moves with player instead of covering the screen.

    You can set the color of the bottom layer to sky blue, and then you'll just have a sky there.

    But I don't understand why you say that a 0% parallax will move the background; on the contrary, the entire background will remain stationary regardless of the camera's movements.

  • It works now, but it kinda ruins my background, because it doesn’t cover the entire screen. Do you know how to fix it?

    That's not a problem-just stretch the background, or move the portal away from the edge, and then you won't need to check that box, and nothing will pop out.

    Why do you keep moving the background behind the character every tick? Put the background on the bottommost layer and set the parallax to 0%.

  • Try turning this on.

  • Hi, my console showed an issue with one image; I replaced it and everything opened up.

    I saved this project and everything opened up.

    It's better to use a single-file save; it's much faster and more reliable.

    And don't forget to create different save files every day.

    file fex.net/s/7yol5st

  • It doesn't get any smaller; you can see in the video how you hit it with a bullet, which means the collision is the same, but something happened with the rendering.

  • Here's an example of switching to full-screen mode and back.

    construct.net/en/forum/construct-3/how-do-i-8/properly-set-cameras-location-188514

    But if you've already minimized the game window, it has lost focus in your operating system, and you'll need to hover over it and maximize it yourself.