Headbang Games's Forum Posts

  • I had no problem uploading crosswalk apks to google store as is, no extra settings required.

  • get use to working with loops, like this:

    On start of layout

    Repeat 3 times

    create waterbar on

    x 560

    y 520+(loopindex*20)

    waterbar set size

    width 300-(loopindex*100)

    height 5

  • when creating new objects any setting is done only on the last created object, since you don't always want it to effect all of them, you might want to choose different frames or sizes.

    so you'll need to put you're setting after each creation.

    if you're settings are the same you can do a repeat or a for each loop.

  • Yes, it works, thanks!!!

  • Is there any way to get the device uid through crosswalk with xdk?

    using intel.xdk.device.uuid, returns an error.

  • Yes its 1.42

    GameThirsty I haven't tried integrating facebook, i just added a quick share/post to my wall link that opens in a new window.

  • Hi Guys,

    I managed to use leadbolt and open browser tabs in a new window in crosswalk canary.

    First, to user leadbolt, you'll need to install pode's html iframe.

    Now make an android app in leadbolt, add an html App Banner, i used 300x250 px and choose open in -current window-!

    In pode's iframe put in this url:

    http://ad.leadboltmobile.net/show_app_ad?section_id=

    and add your ad's id to the end.

    Now when building with xdk you'll need to switch INAPPBROWSER permission on, this will open the ads in a browser tab inside the app and the back button will return to the game, also opening a new url in a new window with the browser object will give you a DONE button to return to the game and again you can just press back.

    I hope you find this useful.

    See how it works in my game:

    https://play.google.com/store/apps/deta ... kam.jjjump

    There is an ad when you die and when you quit, and sharing score to facebook opens in a new window.

  • Play as jasper in his adventure in the skies, leap from cloud to cloud, avoid and battle a variety of enemies, pick up power ups and upgrades and collect stars.

    The game evolves and progresses according to the height you reached in meters, the higher you get to harder it gets.

    game exported with crosswalk canary 4.32.76.3 on Cordova 3.3.0

    https://play.google.com/store/apps/deta ... kam.jjjump

    Also available for online playing on your phone/computer:

    http://www.avishaymizrav.com/jj

  • R0J0hound

    Thanks! i can't believe i didn't think of it, adding int solved it :)

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  • btw: what was changed in the last update?

  • R0J0hound

    I figured as much, but it's not the problem, if i preview the same project with the same white-filled canvas and try to flood fill it, with letterbox scale i get a few seconds hangout and no fill, and with integer it does not hang and it fills fine.

    I think the problem might be that when your not using integer the system canvas (not the plugin) size changes dynamically and to very odd resolutions.

    i also noticed that if you scale in the layout it also stops working.

    did you manage to use floodfill when previewing/exporting with Letterbox Scale?

  • Anyone got an idea why floodfill works with project set to letterbox integer scale, but not with letterbox scale?

  • I really don't know what i am doing wrong.

    I am working on a vertical climbing game, it's a 800x480 fixed window/layout, i am spawning the level randomly outside the layout and pushing it down with the bullet behavior and destroying everything below 900px.

    my game runs most of the time on 60fps, with minor drops (not less than 55), object count starts at about 50 and builds up to about 300 max.

    collision check is ranged from 800-2000.

    but still when i play it on my computer (web-chrome) or on android with intel XDK i get jitters from the bullet objects, it seems to not be connected to amount of objects or collision checks.

    here is the game:

    Jasper Jump

  • Pode

    Here is a little update for this plugin, new action:

    Simulate open, for using other sprites as triggers.

    This is a bit of an hack, one thing i noticed is that the canvas loses focus after pressing cancel or loading, so just add in the your on file changed/loaded events- a browser focus action to get around it.

    dropbox.com/s/dd9o88k2fzw7dhj/pode_filereader.zip

  • here is one approach, but there are many others:

    dropbox.com/s/5kgz14opn7d8lvx/zoom.capx