EpicRaid's Forum Posts

  • Hey, thanks for replying.

    The Clouds layers has the same parallax settings as the others, 100%x100%. No unusual settings.

    Turns out it I had 'Set angle' turned on. It flips the sprites. Sometimes one even forgets to uncheck the simplest of things! :)

    Also.. is there any way to see the 'direction' of the sprite in the Editor? I know C2 also had a sprite handle for that?

    Perhaps a bit off-topic, how do I refresh images in a sprite? That button also disappeared!

  • OK, I highly recommend upgrading the graphics set. From A to Z really.

    Comic Sans and Times New Roman are also one of those 'no no' fonts. I suppose the concept could be fun. But in my case, a game also needs to look visually impressive in order for me to want to play it.

    If you want to get sales, or get a lot of them, the game needs to look the part.

  • Allright, in that case I don't know what could be the problem. Best of luck!

  • Did you test it on an iPhone? I know Apple has restrictions on this.

    The user is required to at least touch the screen once before audio is activated.

    Don't know if the same applies to the ads though.

  • Hello!

    I can't figure out why this is happening.

    The debug mode displays the correct and same Y positions as in the Editor.

    But visually, it's displaying the sprites incorrectly.

    I did a few things.. I cloned the sprites and resized them. The image points are all in the middle.

    I use 'scale outer' although other settings show the same problem.

    Also, the wrong sprites are being displayed when I preview the game, as if it somehow switched it around or as if it's 'starting' in another time e.g. 5 seconds later. It also takes a few seconds before the preview starts when pressing the button?

    I'd say there's probably a 20 pixel difference in Y position for all of them.

    The clouds have bullet behavior set to -20.

    I'm not even touching the Y with this code:

    // Front clouds

    + Clouds1: X ≤ -694

    -> Clouds1: Set X to 2186

    + Clouds2: X ≤ -694

    -> Clouds2: Set X to 2186

    + Clouds3: X ≤ -694

    -> Clouds3: Set X to 2186

    // Middle clouds

    + Clouds4: X ≤ -588

    -> Clouds4: Set X to 1662

    + Clouds5: X ≤ -588

    -> Clouds5: Set X to 1662

    + Clouds6: X ≤ -588

    -> Clouds6: Set X to 1662

    // Back clouds

    + Clouds7: X ≤ -474

    -> Clouds7: Set X to 1607

    + Clouds8: X ≤ -474

    -> Clouds8: Set X to 1607

    + Clouds9: X ≤ -474

    -> Clouds9: Set X to 1607

    + Clouds10: X ≤ -474

    -> Clouds10: Set X to 1607

    I'm probably doing some simple thing wrong :)

    Thanks.

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  • — Hey if you press F11 you can record fullscreen!

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    — Hey, I've got no knowledge on the topic of porting games, but if there's no suggested list you can of course always do research on the interwebs. And ofcourse ask around on the forums, here, or perhaps even on Gamedev, or html5gamedevs. Steam Construct forums or on Reddit.

    Well, if you hadn't thought of it already of course, I just mean to say that it helps to see what people recommend which company, and most importantly why, or why not! Best of luck.

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    I think you still need to create your games using a PC/Tablet/Phone, even with their software. The license you are referring to appears to be a license to publish games for consoles, it doesn't look like it's got anything to do with purchasing a game making program you can use on consoles.

  • I'll be honest with you. I'd like to test the game, but the url.. isn't that a file upload website? If you had a direct link to demo on your own website, or Kongregate or something.. I'd give it a try.

  • I think you could work on the overall depth of your games. You know, add more gameplay elements, make it more than just one simple concept. And try to be original. Of course, don't forget to give the graphics more attention. They really need it!

    To answer if you need to create more levels is up to you. Did people like the game so far? Do you like it so far? How much effort and time are you willing to invest in the game? And what is your personal goal for the game? Important things to ask yourself.

    For now, I would recommend to improve your skills, and when you're ready, build and release a game that will have people telling you - "Hey! This is game is hella fun!"

  • Hiya,

    OK so I'm trying to add you on Discord but it asks me for the number after your name.

    So in a; mekonbekon#0000 format?

  • OK.. is this game jam gamepad supported only..? I hammered 'A' on my keyboard until I scrolled down and saw it was gamepad only. Why would you do that!

  • I think it's impressive that you manage to do that, without any programming background.

    Perhaps I should indeed dive more into tutorials. I don't always find the C2 manual particularly informative, because it has few examples. It just states what's what, I do manage to find related topics to solve my problem, but I just have a hard time adapting the solutions into my own projects.

    Ha! I do indeed have many abandoned projects. Primarily because I couldn't get it working - I turn my attention to something new.

    Hey about this Netlify site you're using, what's the reason for choosing that one?

    Anyway, having looked at the .capx you created I do have some questions. I also have some other questions, perhaps you have a means of communication like Discord? Admittely, I don't use it often, but it seems popular here on the forums.

  • Wow. Thanks! I spend literally HOURS fiddling with code and this guy..!

    I downloaded the .capx, I will look at it in depth, probably tomorrow.

    Taking a quick look at your code.. I will have to take a good look.. because it looks so efficient, and intimidating at the same time!

    Sometimes I think to myself, should I even bother continue programming with Construct? I mean, how much more learning before I'm at this level too? I often have many ideas for games, but I often get bogged down with programming, where I often have to give up on many projects.

    Do you have a programming background?

    And I'm also curious, do you also have games out there? Or videos of them.

    In any case, thanks for your time good sir!

  • Of course, it doesn't have to be made from the code I posted, perhaps you could point me into the right direction.