dop2000's Forum Posts

  • Here is the project file, if anyone's interested:

    dropbox.com/s/u8x6cbgsh0h6jdl/GreenShadow-eng.c3p

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  • Tom

    I am trying to upload the source file (C3P project) for my game. It uses a few addons which I bundled with the project. However I'm getting the following error:

    Could you allow uploads with bundled addons?

  • I am not sure I fully understand the problem, but maybe you can cover the part of the wall that you don't want to show with a mask sprite? Destination Out blend mode on the mask will make the wall invisible.

    I would love to see the final game. I've recently made something similar (I guess? maybe not) for a game jam, take a look.

  • You can download and install C3 version of Rex's MoveTo here:

    construct.net/en/forum/extending-construct-2/addons-29/behavior-moveto-40701/page-28

    After you open the C2 project, you can replace Rex's MoveTo with the official MoveTo behavior. Or use Tile Movement behavior, it's specifically designed to move objects on a tile map.

  • Here is a simple way of doing this:

  • You mean like this?

    Go to URL "http://website.com?name=" & sPlayerName

  • I think what OP is asking is can you assign 2 tags to the same audio.

    Yeah, that's what I meant. For example, if you want to play sounds with tags like "laugh:enemy", "scream:enemy" and "scream:player", and then mute all screams, you can't do this. You'll need to associate these custom tags with each sound using an array or something similar.

  • This effect is enabled by default. You need to disable the outline effect on start of the layout, or in "On SpriteFont Created" event. And then you can enable it for a selected instance.

  • I use this tool

    construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038

    It allows to add different outlines, shadow etc.

    If you already have a spritefont and can't re-generate it, you can try this effect:

    construct.net/en/make-games/addons/265/outline

  • Yes, generally it's a bad idea to mix Physics with other movement behaviors. Sometimes they may work fine, but in games like Pinball or Arkanoid this will definitely cause problems.

    In Physics you can actually stop objects immediately by setting their velocity to 0. You can even fully control them with only "Set velocity" actions, without forces or impulses.

    .

    There is a simple trick you can use - create a clone of the paddle sprite, make it invisible and give it MoveTo or 8direction behavior. Control the PaddleClone sprite, and on every tick set physics velocity of the real Paddle to the PaddleClone speed.

  • This is not possible. If you want to keep track of which sounds are playing, you need to save their tags in an array.

  • "ditching the template" may not be a very good advice, there are plenty of game templates on Scirra store that are old, but still great. Just last week I helped to replace WebStorage in an old project, and I actually enjoyed playing that game.

    Rigel11 I advise you first familiarize yourself with the Local Storage plugin. Check the official templates and tutorials.

    The main difference between WebStorage and Local Storage is that WebStorage is synchronous, meaning that you can access any item from the storage immediately: Set level to WebStorage.LocalValue("currentLevel")

    Local Storage is asynchronous - you request an item, and then you have to wait for it to be retrieved. You need to use "Wait for previous action to complete", or "On item exists/get" events.

  • I've had the same issue with the Desktop build for at least a month.. Don't know how to fix it.

  • Why do you have a condition "Is overlapping Spike at offset"?

    Two conditions "Has wall on the Left" and "Has wall on the Right" should be enough for this AI to work. Also, make sure that the origin image point is in the middle (horizontally) of the sprite.

  • This doesn't make sense. Are you sure you don't have other events (maybe in other included event sheets) that can create this doctor sprite?

    Add a debug message using "Browser Log" into event 2, check browser console - will you see this message?

    If nothing helps, you can email me your project and I'll fix it for you.