dop2000's Forum Posts

  • I am pretty sure this is not possible.

  • Try searching the forum for C3 versions of these addons, but I doubt they exist.

    If you can't find them, the only option is to manually remove these objects in Construct 2, and replace with standard plugins. (for example Button and Textbox)

  • You mean the typewriter effect? Add a text object, use "Text Typewriter text" action

  • Please trust that my code is fitting your project much better than your code.

    The general rule of thumb is that if you need to repeat something more than 2 times, then you are doing it wrong.

    Making 20 layouts for 20 quiz questions is wrong. Making 20 identical Player sprites and 100 checkbox objects for those layouts is wrong. Having 500 events and 1000 actions just to check the correct answers is terribly wrong.

    Don't copy-paste your broken code, don't discard words of advice that you don't understand. Try to learn new things (functions, families, arrays etc.) and you will see how easy it is in fact to make good working apps in Construct.

  • Just disable the two "Flip" actions.

  • Thanks, mekonbekon!

    Yeah, I know I can duplicate this event 4 times and adjust the expressions, but I was trying to make a single universal event. And then I got bored and gave up :)

  • One clear mistake is event 91. It's executed on every tick, 60 times per second, creating hundreds of wait-threads. You should avoid using "wait" in events that are running on every tick.

    Also, are you sure that animation speed in this WP bar is set to 0?

    If all this doesn't help, try running the game in debug mode, pause it and check all variables etc.

  • Here you go:

    dropbox.com/s/f5sdcubms5mvq28/DrawingCanvasMirrorV.c3p

    If you don't need to flip the reflection, remove two "flip" actions.

  • I tried to make the reflection working from all angles, not just from the left. But I couldn't work out the math and gave up. Maybe someone else could fix it.

  • Wait a min, You got the 2nd prize for this? -_- Who won the first?

    This game:

    c2cgames.online/Games/Turtle_Power/Just_Training_Cliva

    I made a mistake of making the game too easy when I submitted it to the judges, I think that costed me the first prize. I wanted to make sure that everyone could beat the game and see all mechanics and read the whole story.

    (the version I posted here has about 3x times more enemies and the enemies are stronger and faster)

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  • The second screenshot is correct, but you need to remove "Wait for previous action to complete", it's not needed and probably causing the issue.

    If each enemy type has its own skin sprite, then it may be easier to add them to a container, this way enemies will automatically be created with skins.

  • Do you have this image point in all frames in all animations?

    Actually, it only needs to be in the default frame/animation, but to be sure add it to all.

    You can also simply position the CD object to (Enemy.x+100, Enemy.y), and then pin.

  • Here is my attempt with drawing canvas.

    dropbox.com/s/vcr6dknodlgiwer/DrawingCanvasMirror.c3p

  • Also check out ProUI:

    aekiro.itch.io/proui

    There is a plugin for translations.

  • Hey, you are still working on that disgusting game :)

    Add the SpermCD and the enemy sprite into a container. SpermCD will be created automatically for each enemy and they will be logically linked. In "Enemy on created" event you can re-position the countdown above the enemy and pin it to the enemy. You can make it invisible by default and show only when needed.