dop2000's Forum Posts

  • Use free version of Construct 3, it has a circle tool in Animation Editor.

  • Try changing the collision polygon on the spike sprite to a rectangle. Also, I suggest increasing deceleration value for enemies and changing your events like this:

    .

    Note, that event 8 should come after the group "Wall detection". Otherwise the enemy will continue moving in the wrong direction this tick and may fall off the edge or get stuck somewhere.

  • No, that's not what I meant. Move the action "Turret add target" inside the event #8, right after the "Create new Turret" action.

  • Why did you open a new topic about this issue? We told you last time that your sine gets re-enabled by event #12 or some other event.

  • You don't have turret instances when your layout starts. That's why "Add target" doesn't work. Move this action to event #8

  • You need to paste both objects in the correct order - paste Sprite2, then paste Sprite.

    And also move the Drawing Canvas to another layer (background).

  • Sofa_King No, I think array is better in this case, because each item has multiple stats. With a dictionary you'll need to have separate keys like "SmallDagger_ATK", "SmallDagger_DEF", "SmallDagger_Price" etc. It will be difficult to work with this dictionary.

    Another good option is JSON or XML object. It can store the whole data structure and it's easy to access any item.

    .

    livingstone Your loop can look like this:

    .

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  • they would bump and change directions when they hit a spike.

    But on your screenshot the enemy is walking on the spikes.

    Can you share your project file?

  • You need to upload the project to Dropbox, One Drive or similar service and post a download link.

  • Put your cat sprite at the beginning of that red line on your picture.

    Add this event:

    On start of layout: Cat set Vector X to 500
    

    The cat should fly forward and fall down on the ground.

  • Does the cat have Platform behavior? Just give it an initial kick Vector X. Use "Cat Set Vector X" on start of the layout, it will land on the ground by itself.

  • Do you have "On shoot" or "On target acquired" events? Do they get triggered?

    Can you share your project file?

  • You can use rgbex255() expression in the "Set color" action, it takes values 0-255

  • I couldn't find the effect that can turn a color transparent, but you can try Alpha Clamp effect. If you make the black color in the wall image slightly transparent (say, 250 alpha), you can configure the Alpha Clamp effect to make this area completely transparent.

    Another idea - if your back wall is a TiledBackground, you can decrease its width:

    Blue line is the full width, red line is the cropped width.

  • Just a little correction - you can't use dots in variable names. So your instance variable can be start_x or startX, but not start.x