baks's Forum Posts

  • lucid Help me understand something. I paid for Spriter about a decade ago with the promise of getting Spriter 2, but now I look at your website and find you are planning to release a better version called Alchemist and Spriter 2 still hasn't officially been released yet. Over a decade of waiting and we don't even get basic IK? What is going on?

    I think Alchemist and Spriter 2 are the same thing. It's in beta, and you can download it and try it out. The last update was on April 26.

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  • > You are a rockstar!

    Fix bug

    Hey! Could you take a look at Spriter Pro's scml plugin to move it to SDK V2? Many people need it, and I would really appreciate it

  • Just an FYI, I've just added Patreon as a login provider in Construct Game Services (currently in beta), this will be out in a release soon.

    When a user connects Patreon as a login provider to their account, it lets you access their current memberships/entitled tiers/donation amounts etc.

    Thanks so much! It arrived at just the right time to me, I'm going to try it out.

  • It should be not so different from doing a Google OAuth login manually without the plugin, probably not done since using Patreon as login isnt common. Compare the SDK on both projects and if the process is the same then it should be really easy to implement.

    Thanks I'll take a look. I thought it was strange that it didn't exist, since many devs support themselves with Patreon.

  • I want to make a game where, depending on your Patreon tier, you get certain advantages such as exclusive skins. Is there a plugin to log in with Patreon in a game made in Construct 3 and be able to see your tier?

  • A client has found a new platform called stake.com

    Here is some documentation about it: engine.stake.com

    It requires Python for the backend.

    But it also has a web SDK: github.com/StakeEngine/web-sdk

    Is it possible to upload Construct 3 to that platform?

    Would it be very complex to implement?

  • It happens on both platforms it's the same object. I don't know where your collision is coming from for the tilemap but I guess it's wrong.

    It may be related to Jump-thru, I added solid to the map and make them alternate, when it jumps disable solid and enable Jump-thru, on landed upside down.

    And on my mobile it worked but on the tablet the problem persists.

  • I have this sidescroller in which you just have to jump and pick up objects.

    Playing on computer it works, but when you jump on a ramp playing from a mobile device it gets stuck.

    Here is the code c3p in dropbox

    Here is a video:

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    P.S: Sorry for the lag in the video, it is due to the recording and the low battery.

  • Do you set "direction: none" somewhere too? Could be that the text changes but instantly gets overwritten.

    Try out dops example in an otherwise empty project.

    Yes, the "none" it applied to when is exactly zero.

  • Talking to my client, he tells me that this arcade controller model has quite a few problems with compatibility in other games, so it must be that it has a somewhat strange layout.

  • I wild guess since the mirroring works: The stick only sends out a single left/right input and not a continous input.

    Is possible, but as you can see on the new video the text even doesn't change, that's the weird part

  • I suggest you create a small project to test the gamepad. Add two large text objects and this event:

    Thanks for the idea, I did and this is the result

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  • It's a project for a client, I know how to use the gamepad plugin to add gamepad support but he wants for arcade machine.

    Not sure why it detects the joystick enough to mirror or not the character depending on the direction, but can't move. There is some way to add the support?

    I think the model is "ICADE iPad Arcade Game", so is a Bluetooth device.

    My code:

    Problem:

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  • Hi, Have you got the solution?

    Hey! I found a JavaScript library that would do it, but I don't know anything about JavaScript so I can't implement it correctly.

  • Okay, I just saw that the problem was simply that it was missing requesting permissions to copy.

    I don't know if this will give me problems in the future.

    I want that when the user presses a button the data is copied and sent to another website where it will be pasted, but if the user does not accept the permissions this will not work, right?