baks's Forum Posts

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  • hello baks and

    Thanks for your patience, and thanks for the example projects. That always makes things infinitely easier to debug.

    > Hey, I'm having issues with the conversion of a Construct 2 project to Construct 3, the animations don't work and any action using the Spriter plugin neither.

    >

    > I sent an example of the Capx and the c3p to the mike email

    >

    > Thanks so much for the help

    I'm not sure why this works in C2, but this is actually a simple fix. You have a space before each name, so instead of trying to play animation "Lied" for instance, it's trying to play animation " Lied".

    You just have to change it from:

    "Idle\n Lied\n Kick..."

    to

    "Idle\nLied\nKick..."

    and it should work fine from there.

    > Hi lucid,

    >

    > It seems that the current addon doesn't support secondary animations. Current addon setup:

    >

      >
    1. Draw Self = True
    2. >
    3. c3runtime
    4. >

    Seems you're correct. I think you might be the first person who tried to use sub-entities with self-draw mode.

    7-28-2020

    • Added support for self-drawing sub-entities

    Eventually, it'd be nice to update the importer to do this automatically, but I'm afraid I don't have time to do it at the moment. Updating the importer code is a bit complex. In any case, to make sub-entities work you have to take a couple of manual steps.

    First import the same file again. C3 has a weird bug where if you just right click the object type and clone it, it doesn't let you access the properties. Name your second copy something that makes sense (like the name of that sub-entity).

    Then just add an event like this (I labeled the parts to make it easier to decipher):

    Now works perfect! Thanks so much

  • Hey, I'm having issues with the conversion of a Construct 2 project to Construct 3, the animations don't work and any action using the Spriter plugin neither.

    I sent an example of the Capx and the c3p to the mike email

    Thanks so much for the help

  • On touched with dragging=0 condition

    Not working, but thanks so much.

    The problem with "On touched" is that it detects when a touch input starts, thats why is the faster input detection.

  • Hi! I'm making a coloring book, so one option is to drag around the draw, but when you are dragging unintentionally detects the "On touched" and paints too. I used "Tap" before instead of "On touched" and it works, but the "On touched" input works better and faster.

    PD: Using "Is touching" with "On touch End" is slower than "On touched" too.

    This is the code for "On touched" input

    And this is the code for the Drag

    Thanks for your attention

  • Hey! Check it out my new game Catch the Chicken: Angry Chicken!

    🐔 Catch the running angry chicken. Reflex test & tap to catch chicken game.

    https://play.google.com/store/apps/details?id=com.baks.catchthechicken

    Subscribe to Construct videos now

    If you have some feedback I'm glad to hear from you!

    Thanks

  • This seems to work, you can adjust the touch(tap time), with the Elapsed Global Variable.

    It works perfect! Thanks so much

  • Hello,

    I want to tap on the UI for a weak attack and hold for a strong attack.

    But I want to make the Tap attack using "On Touched" because the input detection is faster than "Tap" gesture.

    How can I use "on Touched object" for a Weak Attack without affecting the "Hold" gesture for Strong Attack.

    Or maybe using a timer for "on Touched object" to make it difference between a tap and a hold?

    If this is the solution, how can I do it?

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  • Hi, there is any way to run a Linux script using Construct? Maybe with Ajax or Javascript?

    For example, if I have my game on a Linux server and I want to run the sh script when you press a button in the Construct game. Is this possible?

    Thanks for your help.

  • Yes! It works, thanks so much.

  • Hi, I need to make a radial bar with two sides, left used for life and right for ammo, life on GTA IV with life and armor, I saw this tutorial: https://www.scirra.com/tutorials/1377/how-to-create-a-radial-lifebar-in-construct-2 But in my case I need two sides with different color and functions, how can I do it?

  • Barrier have solid behaviour and car have car and scroll to behaviour.

    Just with car behaviour you can move.

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  • Hi, I try to make a leaderboard so I tested with Google Play and Cordova Game plugin but didn't work, How can I do it?

    There are any compatible plugins at this moment?

    I could try alternatives like firebase but I don't know if there are any compatible plugins too...

    Working with Construct 2.