C3Addon Community Compiler

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  • [Tool] C3Addon Community Compiler: Real-time Automation for SDK v2 Addons

    Hello Construct community!

    As many of you know, I have been maintaining a thread for the Community Porting List for SDK v2. While that list has been helpful for tracking progress, I realized that the manual process of downloading from GitHub and wrapping them into .c3addon files could be much faster.

    To support this effort, I've developed a non-profit "bridge" tool as part of the SwapLab project to automate the compilation process:

    🌐 c3addoncommunity.swaplab.net

    ⚙️ How it works

    This service acts as an automated bridge between the public source code and your Construct 3 editor:

    • Source: It pulls the latest code directly from the EMI INDO GitHub repositories.
    • Real-time Build: The server wraps the repository content into the correct .c3addon structure instantly.
    • Zero Modification: The bridge does not change any code; it only provides an automated way to package it for distribution.

    ⚖️ Transparency & Credits

    Transparency is the core principle of this project. To ensure everyone feels safe using this tool:

    • Open Source UI: The frontend is hosted on Cloudflare Pages, and you can audit the source code here: GitHub Repository.
    • Original Authors: This tool is strictly a compiler bridge. All intellectual property, original logic, and documentation for these community addons belong to their respective creators. Please visit the Official Construct 3 Addon Store for official resources and to support the original developers.

    🌍 Explore Other Community Tools

    You might also find my other SwapLab community projects useful:

    Feel free to provide feedback or suggest new repositories to be added to the auto-compiler list!

  • dop2000 brobiggame Squashed John

    🚀 New Manual Port Update: EasyStar Tilemap Behavior (SDK v2)

    Following the request from page 2 of the porting thread, I have completed a manual migration for the following behavior:

    Original Addon: EasyStar Tilemap by Magistross

    🛠️ Why Manual Porting?

    Please note that this is a manual port, which is significantly more reliable than an automated conversion.

    • Code Optimization: I have made extensive changes to the source code to ensure deep compatibility with the latest Construct 3 SDK and API v2 standards.
    • API Alignment: Manual adjustments were made to handle how the Tilemap and pathfinding logic interact within the new SDK environment.

    📥 How to get it

    The updated .c3addon for EasyStar Tilemap is now automatically available on the dashboard. You don't need to wait for a manual upload—the compiler has already packaged the latest manual port for you:

    👉 https://c3addoncommunity.swaplab.net (Search for: Magistross-Easystar-Tilemap)

    I will continue to work through the request list. Stay tuned for more manual SDK v2 updates!

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  • You are a rockstar!

  • You are a rockstar!

    Fix bug

  • > You are a rockstar!

    Fix bug

    Hey! Could you take a look at Spriter Pro's scml plugin to move it to SDK V2? Many people need it, and I would really appreciate it

  • EMI INDO can you port smart random to SDKv2? my projects are heavily dependent on this plugin.

  • luckyrawatlucky

    Wait a minute I will try it, there is no guarantee it will work, this is an automatic porting.

  • Looks like it worked, friend.

    Have a nice day

    Repo: github.com/c3addoncommunity/BHT_Smart_Random

    Download: c3addoncommunity.swaplab.net

  • Oh! thank you so much.

    please there is one more can you try that too? I'm no longer using litetween but I have so many project where I had used it and I'm replacing them one by one with official tween but its too time consuming and I have 100+ projects.

    So please convert it too.

    LiteTween

  • For LiteTween, porting logic must be done manually, this automatic porting only works if the API SDK v1 is not in the function logic or condition, for example smart random immediately works because the API SDK v1 is not in the function logic and condition.

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