Spriter C3 Addon (3-20-2026 Ported to Addon SDK v2)

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20 high-quality 2D monsters. This asset is perfect for a side scrolling game, or even a turn based RPG type game.
  • winsonzhong - I am not having the same issue when I import a Spriter object

    r482 beta?

  • winsonzhong - you were right. I apologize. I though I was on the latest version. As far as I can tell this is C3 side: construct.net/en/forum/construct-3/plugin-sdk-10/importer-error-188215

    luckyrawatlucky - I think that might have been because I've been releasing them as beta rather than stable? If that's the case this latest one should be available

    4-28-2026

    • Fixed a bug where Override Bones with IK wouldn't allow subsequent override actions to take effect
  • 4-29-2026

    • Fixed a bug where certain combinations of multiple overrides wouldn't work together correctly
    • Fixed a bug where mirrored Spriter objects wouldn't override angle correctly
  • just FYI

    1) z-elevation is deprecated and Spriter still using it

    2) it has construct icon instead of Spriter.

    there is a new set, compare z

  • lucid I have sent you an email about 2 bugs, 1 bug mentioned by winsonzhong and another bug is related to hierarchy. I have attached files related to these.

    Please look at these

  • 7-4-2026

    • Fixed a Construct r483+ hierarchy creation crash by handling the original-size bridge path when Construct asks before the Spriter SDK instance is attached.
    • Fixed Spriter zip imports so the root Spriter instance is initialized with its .scon file, position, and nonzero size before helper/container setup.
    • Fixed reimports with duplicate stripped object names across entities so helpers like guy_hit_box and gal_hit_box stay distinct instead of collapsing to hit_box.
    • Updated drag/drop registration to prefer the newer SDK2 custom importer API while keeping the older handler as a fallback.

    LuckyRawat

    winsonzhong

  • Construct3 now supports 3D properties. Can the plugin update its support?

  • lucid Help me understand something. I paid for Spriter about a decade ago with the promise of getting Spriter 2, but now I look at your website and find you are planning to release a better version called Alchemist and Spriter 2 still hasn't officially been released yet. Over a decade of waiting and we don't even get basic IK? What is going on?

  • lucid Help me understand something. I paid for Spriter about a decade ago with the promise of getting Spriter 2, but now I look at your website and find you are planning to release a better version called Alchemist and Spriter 2 still hasn't officially been released yet. Over a decade of waiting and we don't even get basic IK? What is going on?

    I think Alchemist and Spriter 2 are the same thing. It's in beta, and you can download it and try it out. The last update was on April 26.

  • 7-19-2026

    • Fixed a bug that caused reimports with only one entity to fail
  • I think Alchemist and Spriter 2 are the same thing.

    I know, I've seen the feature comparison between Spriter 2 and Alchemist on their website before they removed it. It looked like basic features are being removed from Spriter 2 to entice people that already paid for the software a decade ago to buy it again. Even in the free version of Spriter, you get basic IK, but you don't get that in Spriter 2 unless you upgrade to Alchemist. This is how they repay early supporters.

    lucid So you have nothing to say? No reasonable explanation?

  • lucid if I want to pause an animation on start of the layout then I have to set "pause animation" action in "On ready" event but still sound doesn't pause.

    please see the issue. I'm sending you email for minimal file.

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  • LuckyRawat

    8-13-2026

    • Fixed a bug where pausing at Start of Layout wouldn't take effect
    • Fixed a bug where pausing On Ready would still play sounds and trigger events that were on the first frame

    Squibble

    baks

    Many of the Alchemist features are already in Spriter 2 currently for anyone who owns it to use (Spriter Pro owners and Spriter Two pre-orderers), though we are still in the process of dogfooding/testing them further, and documentation is sorely needed. The animators testing it are going to be helping us make the documentation thorough. IK is also in there. IK position can also be locked so the character can't move further than the limb length. IK influence can be tweened to allow normal angle keyframes to take over partially or completely. All of these are animatable parameters.

  • Thanks for the bugs fixing

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