Ashley's Forum Posts

  • Both Construct 2 and Construct 3 already use 3D contexts and just render 2D content in to them. There is far more technical work to do to enable 3D rendering though, and right now that's not a goal of the product.

  • Nintendo won't tell us anything, not even if it will be possible for us to support or not. So... if Nintendo tell us anything, we'll pass it along.

  • Yes, we will be working on an Xbox Live plugin shortly, and this will make it possible to publish to Xbox One.

    There seems to have been some conflicting information in the past, but this is definitely happening.

  • Yes, we'll have an Xbox Live plugin out soon.

  • It's hard to know what to do about it without any specific suggestions. Could you show some mock-ups to demonstrate what you think a better alternative would be?

    We've had other people comment that they like the simplicity of the interface, BTW.

  • It's linked to in layout properties so you can generally easily access it from a layout view. However we could always try to make it more visible. Where else do you think it could be exposed?

    BTW this is a good example of something that a CSS theme cannot change - it needs logic added to the application itself.

  • Also remember Facebook is just one avenue, and subject to what Facebook's algorithms think is interesting - we have Twitter, thousands of people on mailing lists we're keeping up to date, etc.

  • BTW, I don't see Scirra in that list of possibly affected domains.

  • CSS will only allow cosmetic changes, probably not any significant layout changes. What kind of layout changes do you want? You know you can drag around the bars everywhere and put them where you want?

  • I don't know if they've already made the change or not, but it's certainly on their agenda so it most likely will happen in the next few releases.

    I think it's an overreaction to call it a disaster - it just means preview-over-wifi is treated as HTTP preview, not HTTPS, so some of the security-sensitive features are disabled. There's also a workaround, by setting up port forwarding with Chrome dev tools.

  • I asked Tom about this in the office and he said it didn't affect us, but guess he should confirm... Tom

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  • This isn't actually a Construct 2 bug - it's because Chrome now requires HTTPS support to allow fullscreen mode. Chrome makes a special exception for localhost, but LAN IPs don't qualify. You can work around it using Chrome dev tools and a wired connection with port forwarding, which means you get a localhost address on the device too, but it takes a bit of setup.

  • I think if you have tons of globals you could do a lot to refactor your events.

    In particular static local variables are designed as a substitute for globals but just scoped to the events that use them. For example you could use 10 static locals inside a group, when only just that group uses them, and they never appear anywhere else in the event system, and the variables themselves are close to where they are used. I think this is an under-used feature and would do a lot to solve the "global overload" problem.

  • I would contact your host's support for information. The signalling server also has a readme with more information. However I'd recommend against hosting your own server if you're not sure how to do it - it is easy to set up a server which has worse connectivity than the Scirra one. For example unless you set up a secure server with TLS and certificates and all that, a proportion of users will not be able to connect.

  • We'll probably provide something like a local server hosted plugin option to make this easier, yes.

    Note you only needed to restart C2 for edittime changes - the runtime changes did not need restarting, and that was usually the bulk of the work.