Ashley's Forum Posts

  • I mean having people who would be willing to sign an nda and fix projects for users.

    I regularly offer to do this for free on the forum. Usually I am simply never sent a project despite asking for it, and after that, it's either GPU blacklisting or a silly mistake.

  • AFAIK the latest official Greenworks plugin is working OK. Is it just a case of missing features, or bugs, or what? For example the existing Greenworks plugin can already activate achievements, so how come you mentioned that? And if you just say "it's a mess", there's not a lot I can do about that, but if you make a list of five bugs for example, I can work my way through fixing them. Vague posts like this just leave me wondering if you've actually tried it lately?

  • >

    > > Just tested phonegap with a tiny test game and the performance is embarrassing.

    > >

    >

    > > forgot to mention that fps lies steadily between 57 and 60.

    > >

    > It sounds like your game is actually running great then!

    >

    Yep it does, thanx for being patient with me

    Honestly, this is so routine it's ridiculous. If anyone ever complains of poor performance I always try to help - and it virtually always comes down to either GPU blacklisting (known, documented and relatively minor problem affecting just a few % of devices), some silly mistake (e.g. disabling optimisations), or in this case... just mysteriously disappearing? I can't even remember the last time any performance complaint turned out to be a genuine problem - and I've looked in to a lot.

    From now on, I think I will simply ignore complaints about performance. Either you provide a .capx and performance data, or I won't pay attention, because it is routinely just a waste of time. I will of course still investigate genuine problems. But I'm really tired of these constant wild goose chases. It just doesn't seem worth the effort. And it's not just you - it's lots of people, all the time.

    This is also exactly why we stick to HTML5. People often accuse it of being slow, and whenever I investigate, it's always these same things. I think I'll start linking to this thread when people ask for native exporters...

    • I think jQuery is clearer than $
    • see docs
  • It would be a huge relief to me, and many others Im sure, if Scirra could maintain plugins for GoogePlay and GameCenter achievements / leaderboards

    The main change with developing our own IAP/ad plugins is the fact we'll be implementing the underlying Cordova plugins ourselves too. In the case of Google Play, there is no underlying Cordova plugin - we wrote our own C2 plugin, and the C2 plugin directly interfaces with Google's API. So in that case, we basically already maintain the complete plugin. What are you hoping would be different if we re-wrote it?

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  • forgot to mention that fps lies steadily between 57 and 60.

    It sounds like your game is actually running great then!

  • The C2 importer is for tmx files is...kind of completely terrible, and extremely limited.

    What other issues are there other than the one described in this report?

  • It's a Chrome bug.

  • We'll have a blog post covering this soon.

  • - I can't see any actual performance data you've shared in this thread, so I don't know if you're talking about 10 FPS vs. 55 FPS. If it runs OK but looks a bit janky, that turns out to be a Chrome bug on Android at the moment. Without any reason to think otherwise for the time being I would attribute any non-smooth performance issue to that bug. It'll get fixed though, Chrome had a v-sync bug in v38 which got fixed fairly quickly.

  • Phoenixbowman - this issue is several months old and appears to relate to a build error with the Intel XDK. I think this must be resolved as per cranberrygame's message and the fact there have been no subsequent reports (plus this type of issue is up to Intel to fix anyway). If you have a different issue not related to a build error, please file a new report following all the guidelines.

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  • OK, this should be fixed in the next build. The problem is it didn't understand TMX files with multiple tilesets. In the next build it will use the tileset associated with the imported layer.

    This is something I just do not like about C2, what I do not understand is why you can not edit tilesets directly from tool...

    You can - Construct 2 has a built-in tilemap editor. You don't need to use Tiled. The TMX importer is just for convenience.

  • It's pretty boring listening to a 1 minute track when you have to check something ~10 times for debugging purposes, so I replaced the track with a couple of seconds track and uploaded it here: https://www.scirra.com/labs/bugs/musiclooptest/

    It works fine in Chrome and Edge. It doesn't seem to loop in Firefox, but it works in Nightly, so presumably there is a Firefox bug they have already fixed.

  • I'm afraid this is currently by design: the family uses one behavior, and one behavior only uses one shared obstacle map.