I played it a month ago and it was quite good, the AI was impressive, did you assign their behavior with events or what ?
Thanks for the kind words!
The whole project is now around 800 events, but the AI is pretty simple. It uses a "greedy" algorithm with a few tweaks to make sure the AI isn't self-destructive:
1. Determine the direction to the nearest target (enemy wheel, enemy body, or powerup). Disregard any targets that are too close to the arena edge, or are invisible.
2. Apply torque to the wheels to turn toward the nearest target. (dot product of velocity * angle to target)
3. Apply torque to the wheels to drive toward the nearest target. (cross product of velocity x angle to target)
CPUs are pretty vicious right now, as they can maneuver toward you with unerring control. The computer's ability is offset by the fact that they can't pickup or launch bombs. They will, however, rush you if you have a bomb, so you have to be really careful when you pick one up.
By any chance, did you end up submitting your game to AirConsole as well? I was hoping when it is all said and done with the contest, we could do a thread where folks could see all of the awesome stuff the C2 community has created for AirConsole.