Ashley's Forum Posts

  • Construct does not control the content of ads, so I'd guess this is something to take up with the ad provider.

  • If the same thing happens in r272, then it wasn't the r275 update that changed anything. I don't know what it could be from this though, I'd guess it's a GPU driver issue or antivirus interfering somehow (regardless of your settings).

  • In the editor, edit the object property, click in a space to unselect anything, and then press OK. That clears the object property.

  • It looks like a bug in the emulator. I think the only thing to do is report it to Google.

  • Some versions of iOS have supported hiding the address bar in various guises, but they change how it works virtually every iOS release. So even if we hack something to work it tends to break about 6 months later. Apple clearly don't want to support this - if they did they'd support the fullscreen API like Chrome on Android - so I think it is just left to the user's control on iOS.

  • It's complicated, but roughly speaking 1 unit in the layout is equal to 1 CSS pixel. I can't see any image attached by the way.

  • I'm not sure what you're seeing without pictures, but since Construct uses high-quality resizing, if you resize things really small they tend to still look good.

  • It's a third-party voting system so out of our control - you could ask them (aha.io) about it.

  • The header on the suggestions platform links to the full guidelines on suggesting features which explains how it all works and our advice on how to approach posting and voting on suggestions. I just increased the vote count to 25 so you can vote on more suggestions.

    You're right it's probably biased to older ideas, but I don't think there's any perfect system. I think people should periodically re-cast their votes if they're not getting anywhere. As I've mentioned elsewhere, voting for small/quick/easy things is much more likely to get results than voting for huge overhauls that will take months of work - and then return your votes once they're shipped to cast on something else.

    As mentioned in the linked threads, we used to do periodic polls, and I don't think they worked very well, which is part of the reason we moved to this system.

    • Post link icon

    Update 18th November 2019: Since there are now many more suggestions on the platform, the vote count per user has been increased from 10 to 25. So if you had previously used up all your votes, you should have another 15 to distribute to other ideas. Please bear in mind the advice in the original post and cast your votes wisely, so as to avoid wasting them on unlikely or infeasible ideas.

    I'd add there is a huge number of suggestions filed on there (around 600 at time of writing). Using a crude calculation, in the approximately 2 and a half years since the platform was set up, we've shipped 136 user suggestions. I think that's a pretty good result, but it means as a small but highly productive company we're shipping about 54 suggestions per year. At that rate it would take 11 years to implement all the suggestions on there, not including further suggestions filed during that time. Please be mindful if you decide to post a new suggestion that due to the numbers involved, it's unlikely we will have the resources to address it unless the suggestion is either very quick/simple, or extremely valuable to the vast majority of our customers.

  • Actually, I guess now there are so many more suggestions, increasing the max vote count makes sense. I've been thinking about bumping it up from 10 to 25, so maybe now's a good time to do that.

  • No, it's not in permanent beta. There are periodic stable releases.

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  • People can adjust their votes at any time. And if we just go back to random passer-by comments on the forum for feature suggestions, I think that would be a step back.

  • The best thing to do is post a suggestion to the features platform which is as small and concise as possible, and see if it collects votes. The point is to focus on the features that lots of people want, rather than just one or two.

  • Since this seems to have tripped up more than one person, I added a check on export for the next release that makes sure Instant Games exports have the Instant Games object added.