Containers aren't really a finished feature. You probably shouldn't use them for the time being.
Citation needed! Collision checks should be very quick, even on mobile.
If you want to test for collisions differently to the object's own collision mask, use an invisible sprite to check collisions with instead.
ChrisAlgoo - the workaround in your post looks perfectly reasonable.
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Not that I know of, since a browser's just a browser and unless there's some specific javascript extension that only Safari supports then it's just a standards compliant browser.
Have you tried using r129 with the 'embed' export template? It's specially designed to solve this problem.
Can't reproduce in r129. Which version did you test?
I just checked and C2 appears to correctly export both the .m4a and .ogg files for CocoonJS. Perhaps you should contact Ludei about this issue.
Construct 2 only renders certain types of TTF fonts in the editor. Browsers basically won't render any fonts apart from web fonts, because you can't guarantee any users have your particular font installed unless you provide a link to a web font everyone can use. So you should only use web fonts.
C2 already supports this since Windows 8/IE10 only support pointer events. I assume since so many things already depend on the old touch events that they will continue to be supported for a looong time.
We used to have a review process but it was so time consuming there was no way we could possibly have continuously maintained it.
Perhaps we need a separate category just for "ghost shooter" games :P
Develop games in your browser. Powerful, performant & highly capable.
Are you using the physics behavior? That's the only significant thing we changed in r129, so it's the only cause I could think of - and even then it would indicate a problem with CocoonJS rather than our own code.
Objects don't have a single scale. If an object is twice as wide but half as tall, what's its scale?
You can already retrieve the scale for each axis individually using the originalwidth/height expressions.
Yes, just put the condition above the for-each loop.
Dominius2003 Mimiste - save games are not saved to the cache. The cache is for temporary things; save games to to WebStorage or IndexedDB which are permanent storages. Clearing the cache does not erase savegames.