r129 and CocoonJS

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  • 6 posts
  • Link to .capx file (required!):

    Only happens after being compiled into an APK file.

    Steps to reproduce:

    1. Turn game on.

    2. Go from Level Select layout to any level.

    Observed result:

    Flashing screen. Flashes between Level Select layout and the current level loaded.

    Expected result:

    No flashing.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 SP1 64-bit

    Construct 2 version:

    r129

    CocoonJS

    Test Hardware:

    Samsung Galaxy S2 (4.1.1)

    Kobo Arc (4.1.1)

  • We can't do anything to fix this, since we can't debug CocoonJS APKs on behalf of Ludei nor is there an attached .capx. You should report this to Ludei.

  • Well its the exact same .capx from r128. All I did was open my project and recompile it for CocoonJS (wanting to see the new physics support).

    So, the logical assumption is, that something from r129 is causing this issue.

  • Are you using the physics behavior? That's the only significant thing we changed in r129, so it's the only cause I could think of - and even then it would indicate a problem with CocoonJS rather than our own code.

  • I exported my project using physics to CocoonJS and it only displays my loading layout and then runs my game behind it, while still reacting to touch. I went back to r128 for now. I don't know if this is related to the same problem that Tekniko is experiencing. Could it be that the canvas is being drawn twice or something?

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  • Yes, I am using the Physics behavior. I am going to run some more tests today, with other capx files. Only thing I can really do until Cocoon fixes this issue, lol.

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