Share a .capx otherwise we can't see your events.
That's called head-of-line blocking and we have seen it make even simple games unplayable in our own tests. WebRTC DataChannels support UDP which allows out-of-order delivery which is the best solution to that problem.
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GameThirsty - does the same thing happen in the Chrome for Android browser? If so it's not a Crosswalk bug, perhaps an issue with the plugin.
It shouldn't do that. Post a bug report with a .capx, it should be linear by default. I'm pretty sure it is actually, maybe you made some mistake.
You could work around it by detecting MSIE (or Trident for IE11) in the user agent string and offsetting the index accordingly.
Heh, you're right - accidentally left in some debugger code that messes it up when you press F10! Should be fixed in the next build.
Yeah, I've looked in to this previously but not been able to figure out what's going on. If you pin the ribbon so it's permanently showing it should work though.
Please try testing with the latest beta. We've already fixed some tilemap bugs including display issues on some systems.
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Fixed for the next build.
You're right, hiding the system tray would be a better default than showing it. Made the change for the next build.
Thanks for the suggestions - I've incorporated them in to the next build.
Thanks, should be fixed in the next build.
As Burvey says please provide a .capx link, without the http or www part if necessary so our spam filter doesn't block it. Closing until then.
getImageData is incredibly slow. If you use it every tick on a mobile device you could easily end up with <5 FPS.
WebGL works great on the devices we've got. What bugs are you referring to specifically?