alastair's Forum Posts

  • My game is unplayable on Mac with node-webkit, ~60% of the graphics are missing (I've tested on a couple of macs, one of which is a brand new upto-date Mac mini). It only seems to run the basic Scirra demos fine.

    I'm hoping the new node-webkits will fix this issue...

  • Doing things a 2nd time is usually always faster, I did a few hours of fixing bugs then C2 crashed but it was only actually a 5 minutes of work to redo.

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    Nearly all the features I wanted are in now. I just need better node-webkit now, and some 3D things to play around with would be cool.

  • The future may seem to be HTML5, but it's also 3D and increased immersion (Oculus Rift, and eventually neural jacking etc.) So I hope one day Scirra will move into that area.

  • Yeah I was hoping that too.

  • That low-res renderer that stretches to fullscreen sounds like a fantastic idea. I'm glad more people are also concerned about the fullscreen performance on middle-lowerend computers.

  • Huh? Witch bug?

  • Low qaulity hardware and no WebGL, lol.

  • Would this site be using HTML5 stuff? http://mcpixel.net/

  • Having awful looking edges usually means you didn't leave a 1 pixel transparent border around the image. Pretty much every time I've pressed the crop button it will automatically add the 1 pixel transparent border for you.

  • bump

  • inb4 Construct r2d2 released.

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  • pixel perfick, correct. However I'm speaking of positioning and viewing of image points when changing frames -- not the creation of them.

  • When applying a new image point(s) to a sprite it is often necessary to add it to all frames of an animation, however it is very tedious to do so! When you have an image point selected and then change the frame, it will select the hotspot against your will ? which means you have to go back and forth selecting the image point each time the frame is changed. Not to mention it makes it difficult to compare the image poitns on two frames of animation.

    I think it would be great if the selected image point would stay selected while changing frame.

    I feel like it use to be this way in the past?

  • I don't think I use global on anything. I guess it's a bug then, it seems like the persistance of sprites happens when they've been recently created before the layout change but I'm not sure. Seeing that I can't replicate or figure out why it happens that's why I suggest adding this destroy feature, since Ashley usually requires specific directions for encountering bugs.