alastair's Forum Posts

  • Would be cool if Dave came back to work with Scirra again :(

  • It must be hard to do, as node-webkit uses chromium too but the mac/linux doesn't work as well as Chrome does.

  • Thanks peoples. I didn't use spriter, I started working on this in June 1 2012, before it was around. I don't know what "pin" is, I just manually animated half of it, and set positions with the rest.

  • [TUBE]http://youtu.be/WKGytUEQZIE[/TUBE]

    angvik.us

  • I finished making a platformer game.

    <img src="http://i.imgur.com/FCT83EL.jpg" border="0">

    <img src="http://i.imgur.com/3wmFA5J.jpg" border="0">

    Only runs on Windows (I'm using nodewebkit).

    If you want to try it: http://angvik.us/

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  • If the future is HTML5 then its also webGL.

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  • The strength of the videogame artform is how much more engaging it is for the brain, because instead of simply observing others, you are the one that is making the decisions and dealing with the lasting consequences. If your actions or choices have little impact on the game, then it will be less interesting/engaging/immersive.

    However, many people that are use to spending a lot of time watching rubbish TV (which literally uses next to no brain activity) or have the desire to remain weak, will probably enjoy games that require very little effort and would probably prefer if they were invincible and can simply walk through the game if possible (in which case it would be a bad game and you'd be better off just watching a movie). So while people want terrible game breaking things like cheats, it's not what they need (or is good for you) they don't realise how much satisfaction can be gained from using skill and effort.

  • Your logic is saying that you are invincible with a score over 24, because if you lose life it will just add it back.

  • I end up just keeping all the tabs closed except 1-3, so it's a lot easier to work with that way.

  • What's the pick by comparison do?

  • Would it work with the node-webkit stuff?

  • https://partner.steamgames.com/

    Does this mean we may see a steam plugin at all?

  • Everything utpo date, note how I said its perfect in Chrome but unusable in nodewebkit.

  • Anyone know what's going on with the Mac nodewebkit, any weird settings, or is it just incomplete? I've seen people say its glitch graphics, for me, my game has nearly all the sprites turned to black aside from the font but of course works perfectly on chrome (new Mac mini and older Mac book pro give same results). It's a pity its not closer to how chrome works.