alastair's Forum Posts

  • I think it would be handy to have a "destroy all sprites/objects" action. This could be used before changing level because many times there will be a few sprites that remain on screen when changing level (for instance I usually see bullets continue flying across the screen after changing level.)

  • Make sure your graphic card settings are set from performance to quality too (if applicable.)

  • I'd appreciate some illustrations or explanations of how to use the new audio properties, or some examples. It's pretty confusing atm.

  • Use global and local variables for naming things.

    For instance your enemy might have a variable called "state" or such, and then you create some global/local variables called:

    idle = 0

    run = 1

    follow = 2

    This way you can just refer to names rather than numbers in equations so that your math is easy to read and adjust.

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    I'm using a 360 controller. "Has gamepads" works perfectly for me (you still have to press a button for it to be recognized,) but yes "On gamepad connected/disconnected" do not work for me.

  • bump

  • Yeah we really need some info on how to use it properly, or some picture/diagrams to explain how it all works.

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  • I use 1 layout and 1 event sheet for all my levels, 1 layout and sheet for main menu, and 1 layout for storing all the graphics. I have an additional event sheet for input code though which is included in both game and menu layouts.

    But yeah I find it easier to have 1 sheet for the bulk of my code, I think its cleaner and easier to work with that way.

  • This instance bank plugin is just a beginning. I plan to make another plugin to auto-save/load instance outside a range.

    Wow that sounds fantastic.

  • Yes. Right click on the collision polygon to get the options.

  • I'm 100% sure Countersrike/valve wouldn't care about it. They used CV-47 instead of AK-47 for instance.

  • Yes. I'm pretty sure Counter Strike had to use different names in their first game, so you could just copy those gun names since most people associate them with the real ones anyway.

  • Has anyone tried it with a PS3 controller?

  • Can we do positional audio with the new features? Like having a sound effect play only on the right speaker if its on the right edge of the screen etc.

  • Yeah ordering events is pretty weird and doesn't feel right, it can be tricky to get new people to learn it initially.