As part of the new Twitch Channel I have decided it's really about time I learned how to use Construct 3 properly so I'm building a game! It's going to be a Pokemon-inspired RPG game - hence the working title.
A small description about where the actual title comes from, taken from one edition of the blog:
I'll also be posting updates on the imaginatively titled Construct Stream Companion Blog, which gets a new post every Friday. And, with any luck, there will also be some tutorials based on the mechanics the game will use. All linked here!
Anyway, let's talk about the game.
Pokemon-inspired RPG, in a Game Boy Advanced style, with many of the features from Pokemon we know and love, as well as a few twists of my own. Ambitious? Very. But hey, what's life without a challenge or two right?
This is going to take a long time. But I hope there'll be a game I can be proud of at the end of it. Plus a bunch of resources to go along with it. I plan to make tutorials of as many mechanics as I can! So hopefully you guys will find it useful.
If you want to join in with my development streams, they'll be live on a Tuesday 1.30-3.30pm UK Time. It'll mostly be chilled chat, with a bit of game development and maybe even so co-op coding if I get stuck. If you can't tune in live, the streams will stay on Twitch for two weeks, and will also be uploaded to our YouTube channel.
Also, things that don't really fit in the blog, will probably end up here. I look forward to sharing bits and pieces with you!
Side note - if anyone else is streaming Construct content on YouTube, Twitch, Mixer etc. Feel free to add your channel to our new list!
As part of the Twitch streams, anyone who views/interacts will earn themselves loyalty points. I've now come up with a way of using these points. Introducing Adopt an NPC!
It's explained more in this blog post, but if you want to adopt an NPC, this spreadsheet contains all the data, including how many points it'll cost to adopt, and which bits you can customise!