The Next Penelope (2D F-Zero / Ulysses 31)

  • classic text devlog thread on TIG - FTW!!! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Something like this http://asherv.com/threes/threemails/ <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • Wow, Just found this program today and looked through the forums...I've gotta say this project looks awesome..I still have all my F-zero games and it definitely looks like a top down F-zero!

    Any way to support it with a preorder? or is it one of those freebies? (hint hint: I'll pre order if it's possible)

  • Game looks amazing!

    Would love to get an interview with you sometime to discuss the developer side of things. I'm sure myself and the other devs would love to hear all about it!

  • PixelPaintbrush

    Thanks a lot! : )

    (hint hint: I just made pre-orders available on the game website two weeks ago)

    http://www.the-next-penelope.com/pre-order/

    Crawnic

    I'm in zombie mode right now thanks to the Gamescom build, but as soon as it's over, it will be a pleasure to asnwer any question you could have!

  • Aurel

    AWESOME, when will it be available?

    Also, since Construct 2 is HTML5 compatable, would a touch friendly build be possible? *Cough* I love nVidia shield and iOS *cough

    either way the pc version is going to be freaking AWESOME!

  • The PC game release is planned for late 2014 : )

    (WiiU early 2015, other ports still in negociation with other studios)

    Also, FRESH VIDEO FOOTAGE! Not a real trailer, I just made this as an "attract mode" to play on the Gamescom booth:

    Subscribe to Construct videos now

    (Some new elements in it, and more to come in the devlog #2 in a few weeks.)

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  • WOW the new video is insane!!! good luck at Gamescome!

    I really hope you will consider to make an iOS version (maybe with Kickstarter if needed or even if not) I havent seen a cool 2D game like yours made by indie in a while!!!

  • Good luck with your Gamescom booth. I won't be able to personally be there, but hopefully a friend of mine will be able to drop by and say hi.

  • Goodluck, and AWESOME...I have a Wii U somewhere here XD

  • Aurel Looking forward to this one, though w/o WebGL on Wii U how were you planning on pulling off the WebGL-based visual effects? Been hitting that will on my end.

  • digitalsoapbox perhaps another company is porting it for him.

  • digitalsoapbox perhaps another company is porting it for him.

    Which doesn't really answer my question...hopefully he'll have a chance to respond himself.

  • > digitalsoapbox perhaps another company is porting it for him.

    >

    Which doesn't really answer my question...hopefully he'll have a chance to respond himself.

    Usually when another company ports a game it is rewritten in another language, hence you wouldn't have the html5 issues. But yes, hopefully he'll let us know.

  • >

    > > digitalsoapbox perhaps another company is porting it for him.

    > >

    >

    > Which doesn't really answer my question...hopefully he'll have a chance to respond himself.

    >

    Usually when another company ports a game it is rewritten in another language, hence you wouldn't have the html5 issues. But yes, hopefully he'll let us know.

    Technological developments have made complete rewrites for porting to other systems unnecessary. Gamemaker runs on PS4/Vita, both Unity & Unreal run pretty much everywhere, Construct 2 itself exports to Wii...so if PS4 supports HTML5 (which we know it does) and can support WebGL (we know it MIGHT), well...no real reason to get another company involved, is there?

  • Technological developments have made complete rewrites for porting to other systems unnecessary. Gamemaker runs on PS4/Vita, both Unity & Unreal run pretty much everywhere, Construct 2 itself exports to Wii...so if PS4 supports HTML5 (which we know it does) and can support WebGL (we know it MIGHT), well...no real reason to get another company involved, is there?

    Perhaps unnecessary but sometimes there are other factors to consider.

    I'm super interested in consoles and handelds! : )

    That said, as I'm alone on the project, I know I won't have the time to handle it correctly myself.

    There are a lot of TRC / rules to follow, and I'm not good at it.

    My focus is on the lead PC/Mac/Linux version, and I'm talking with others studios to see how the ports could be made.

    Nothing confirmed for now, I'm at the very beginning of the discussions : )

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