Your C2 tests

  • Yay!

    the development of my game is going slow... but im happy with it <img src="smileys/smiley36.gif" border="0" align="middle">

    I added spikes, a "new game" & "continue" menu, falling platforms, a few more placeholder sound FX, and a cannon to throw you into the next stage! <img src="smileys/smiley14.gif" border="0" align="middle">

    EDIT: Some of my friends said they couldn't "click the new game button"...

    well, i's not a button, so i added a sine behavior and a small arrow to make it look like more of a sign than a button <img src="smileys/smiley17.gif" border="0" align="middle">

    You can test it here

    PS: if some1 is interested in providing me some placeholder 8bit music, i'd be honored to give credit <img src="smileys/smiley9.gif" border="0" align="middle">

  • Lobo93 The movement is really hard. Too much sliding. I can't even get past the first two falling tiles without dying like 4-5 times xD

  • yay, good!

    "gamers" nowadays need more skillz <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hi there!

    here is a short level of my first creation.

    WASD to flight, MOUSE to aim, LEFT to shoot flame, RIGHT (down-release) charge-shoot fireball.

    The wrath of dragon

  • Miro, you might want to use the green dragons at their native scale (or make a smaller sprite), because now their scaling seems to sizzle a bit.

  • Eisenhans, thanks for comment but I think it depends more from the two frames animation. When I have a little time wanna try to resize the sprite to see if there is any difference.

  • Here's a Shoot 'em up I'm working on atm. Nowhere near finished (in fact only started it the other day). Missing some effects due the free version limitation and I'm yet to set all the alien patterns for the first level.

    I've developed it so that I can just switch on or off certain attack patterns based on time, which is a lifesaver when creating waves. The health bar works but doesn't as you can't die yet (got fed up of dieing while testing :P ) and the big lazer is way to powerful, would kill you in a second.

    The shot speed changed after a few seconds because I was trying different speeds and set it to a timer rather than waiting for a certain event.

    I've ran out of events in the free version so this is another game I'm putting on the back burner until I get a license. Anyhoo, tell me what you think.

    EDIT - I uploaded the wrong version :P


  • Lobo93, solid work. I agree that the controls are a little slidey, but it was really only a problem on the falling platforms. Starting with slightly easier challenges and then moving up to those would help. Definitely looking forward to more.

  • Just a daft mouse trail thing I've created. Nothing special at all, trying some things out. Welcome to use it if anyone wants to.



  • this is my first platformer creation to get familiar with construct 2. It took me just a few hours to figure it all out.

    I like that I can destroy objects at the end of an animation.

    Movement: WASD

    Equip / switch weapon: 1 or 2

    Enemies have health (not displayed)

    Bullets do a specific numerical damage

    Enemies with a hazard suit can't be damaged by the acid gun.

    Due to my low rep I can't provide you with a clickable link yet. enjoyed in fullscreen

  • haha, that looks pretty neat actually! :)

  • I love the mini-pixel men, they look superb. Keep it up.

  • Another test app. This time I created the smoke manually instead of using a particle emitter. I got the method from a member of this site, MrFlibble, that doesn't seem to come on anymore for some reason. I'd lost the CAP he sent me so had to re-work it all out again.

    By doing it manually it allows me to add a sort of physics to the smoke, making it bounce off floors etc. Think it looks OK. Now all I need is a game to use it in lol.


  • I'm banging my head against a wall with procedural dungeon generation and iOS, the two just won't play well together.

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  • hey nice tool C2 my first test, made this in an afternoon.

    when i got the time I'll surly make a whole game with it!

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