Your C2 tests

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  • Katala awesome stuff bro,i really like the artwork and the wall jumping effect.will this game be on android?

  • Nice start RookieDev, looking forward to seeing how it progresses :)

  • Old School 3D Dungeon Exploration Test

    Comes with an editor (But the start position is hard coded - so don't break it). It can't cope with anything much more than 2x2 so don't do anything massively complicated. Stick to corridors ;-)

    I do plan to make it cope with far more complex dungeons and also more sophisticated views and movement options.

    My bigger picture plan is to have Wilderness Travel, Towns, Dungeons etc.. and have a central server that means you can meet other people when exploring.

    I may share the .capx but I'm a bit embarassed that my methods might be a bit crude! But then again, it would be nice to see if anyone would have done it differently.

  • Try now. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • RookieDev , Thanks. Player art is actually from Ninja Gaiden and walls from Castlevania 3 just to get some kind of NES type visual for now. I'm probably last person on this planet who doesn't own any Android device so not sure about that <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Isometric pathfind test


    w,a,s,d = move camera

    left mouse = move player

    right mouse = add wall

    middle mouse = remove wall

    It doesn't work quite as intended when there is no obstacles between (Only one node)

    And also going trough diagonal walls.

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  • Isometric RTS tank test


    move = left mouse

    insert wall = right mouse

    remove wall = middle mouse

    insert target = T (mouse

  • Needed some creative release that wasn't my main project.

    As a result I made this:


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