MadSpy - lol, yes!
I realized / felt that the game needed a little something to make it more than just a long death-avoiding adventure... Hence the addition of prisoners you can release - if you can solve the puzzles to get to them or find the hidden door to their prison chamber. To make it slightly more interesting to the player I've started to add little conversation snippets you can have with the incarcerated - it's just for spectating and there's no plan to make it more interactive - so the last few days have been taken up with adding a method of importing lots of conversation data into the game. I started doing it long-hand and quickly realized that the best way to go is svg import (another excellent rex plugin) so I can now add conversation info to quickly make those prison scenes just a little more interesting. I hope!
Other things on the rather long to-do list: an opening animation to introduce the game (ideas and suggestions are welcome!), steam plugin with awards for releasing prisoner children (or just facebook posts if not on steam), and possibly a level chooser. I was initially against the idea of including a level chooser to the game - I wanted the player to go for it and experience each level until they completed them. However, now that I'm introducing the prospect of awards and kudos for finding hidden parts of the game, I am considering letting the player retry (or restart) a previously completed level, without deleting their final progress, so they can have another go at finding a hidden prison cell and get the award for it. Anyone with any thoughts on this - I would really appreciate other perspectives. If I do implement a level chooser and go-back option then I'm going to have to completely re-do my game save logic (won't take forever, but it works as it is and is tamper-safe, so I only want to change it if it's a really good idea).
I expect to have a new version of the demo (link below) out in the next few days...