My vote for "Better monetisation options",
but I didn't mean that I want many other export options.
It's aways about money.
We know the standard license of C2 is $79 now, and let's see GameSalad:
The difference between free and <font color="red">$299/year</font> are IAP and iAds.
I am not working with Appmobi yet, but it seems also has IAP and iAds service?
If C2 can integrate with them, with better feature than Salad, C2 will deserve more than $299/year.
Appmobi reminds me the Facebook plugin. Yes we can make a Facebook game to show ourselves.But when there are so many single-player or multiplayer paid game there,it's a pity we C2 users have FBplugin but can't get anything back from there.
I think, I guess C2's future will be on HTML5 mobile web games.
Maybe we don't really need some options new, but just more deeply integrate with Appmobi and Facebook.
As for a web game, maybe a medium scale casual game,
once-loading takes too much time for players to wait,
they'll just lose patience and go to play other games in 10 sec.
If I'm not wrong, are the techniques like "Separate Loading" still on the Todo List?
Yes, it's about money, too.
I'm not sure if the Socket-related function was complete, how useful could it be.
If we can only use that to connect something, and still have to coding to death on server,
I don't think people who vote "Online multi-players" will really want it.
Agree with Ashley's "later" decision.
-Audio still make me can't sleep well......but it seems browser's problem. ...hard time.
-Anchor still very hard to use for UI placing. Recently I use pin to replace anchor.(At least I can live with pin/unpin to a center object).
And still money. Money is the most important.
Making games is nothing but fight, fight with the social pressure, fight with your critics.
If more C2 users have more chances to make money, they will bring more followers back;
if C2 can only draw users who just for fun, it will be a disposable toy, not a valuable TOOL.