View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.

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Ensure script paths in preview match paths used in export
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Add IRuntime.destroyMultiple() for more efficiently destroying many instances
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Throw exception on assignment to constant event variable
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Add IPhysicsBehaviorInstance method setCollisionFilter()
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Allow passing any string iterable for IInstance setAllTags()
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Add IInstance hasTag()
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Fix some TypeScript type definitions
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Add IAssetManager property 'projectFileList'
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Fix editing 'Imports for events' script not always immediately updating for scripts in event sheets
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Fix error in 'Instance destroyed event' TypeScript example
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Fix WebGPU error using drawMesh() with odd number of index triplets
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Return boolean global/local variables as actual booleans rather than a number
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Ensure "loadingprogress" event fires even for empty projects
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Add I9PatchInstance method replaceImage()
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Make I9PatchInstance margin values settable
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Add I9PatchInstance properties 'edges', 'fill', 'seams'
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Add I9PatchInstance script interface
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Add IRuntime events "window-maximized", "window-minimized"
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Fix IRuntime isPixelRoundingEnabled to be settable and update correctly
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Tweens: make sure stopping a tween with script API works similarly to corresponding events
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Tweens: add a released promise to the scripting API to detect when a tween is destroyed
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Fix IRenderer getCurrentZ() not working
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Add I3DShapeInstance property isBackFaceCulling
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Fix "before/afterdraw" events not always being fired for 3D or empty layers
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Fix "before/afterdraw" events sometimes having leftover state from prior rendering