View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.

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Add IInstance.dt
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Add IBehaviorType interface
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Fix indents being added to template strings in scripts in event sheets
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Add IRuntime properties 'sampling', 'isPixelRoundingEnabled'
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Add IRuntime.addLoadPromise()
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Add ILayer drawSurfaceToLayer(), layerToDrawSurface(), renderScale
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Preview incorrectly allowed importing the 'Imports for events' script file
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Show warning if using exports in 'Imports for events' script
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Add I3DCameraObjectType.fieldOfView
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Add IPlugin interface
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Add IObjectClass properties 'runtime', 'plugin'
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Add IInstance property 'plugin'
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Fix type definition for IWorldInstance.testOverlapSolid()
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Add IWorldInstance.isOnScreen()
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Add ISpriteObjectType with APIs to access to animations/frames
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Add ITimelineControllerObjectType
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Add IRuntime.timelineController
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Add ITimelineStateBase class from which ITimelineState and ITweenState derive
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Allow specifying tween tags by an array of strings
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Add IRuntime properties 'framesPerSecond', 'ticksPerSecond'; deprecate 'fps'
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Add IShadowLightInstance.lightX/Y
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Add ITimerBehaviorInstance.setAllTimersPaused()
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TypeScript: fix type definition of IWorldInstance.effects
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Add I3DCameraObjectType.rotateCamera()
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Fix error using I3DShapeInstance.shape getter
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Add ISpriteInstance.animationFrameTag
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Add IAnimationFrame.tag
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Add IPhysicsBehaviorInstance.isAwake
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Add I3DCameraObjectType.getLookVector()
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Add async method ISVGPictureInstance.setSvgUrl()
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Ensure runtime mousedown/mouseup events fire same as in DOM for simultaneous presses
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Add ICollisionEngine interface at runtime.collisions with new methods including getCollisionCandidates()
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Fix possible error destroying instance in "destroy" event
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Fix ILayer.isHTMLElementsLayer setter not working
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Add IPhysicsBehaviorInstance.teleport()
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Add IRuntime.setCollisionCellSize()
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Add ILayer.isHTMLElementsLayer
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Add 'isConvex' parameter to IDrawingCanvasInstance.fillPoly()
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ILayout addLayer()/moveLayer() insertBy parameter did not allow null
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Drawing Canvas loadImagePixelData() upside-down in WebGPU
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TypeScript: fix a couple more definitions