My name is Nick and my interest in video games started with the Atari 2600.
My first computer was a Tandy 1000 (remember when Radio Shack made computers?) and I progressively moved up to a 386 DX-40, and then a 486 DX-66 until I was able to build my own computer; a "blazing fast" 200mhz Cyrix with a Diamond Stealth Pro 2000.
I can't really target a single game as my absolute "favorite", or even what made me interested in wanting to create games myself.
I've always been good at it discovering bugs and exploits in games. I'm sure someone other than me has figured this out, but I've always been proud of discovering the "undead party" trick in Eye of the Beholder for the PC. I'm sure someone here has played the game.
Play the game until you have found the remains of a dead adventurer and either reached the Dwarf Camp in the Spider Labyrinth or one of your Clerics has gained the Raise Dead spell.
Either ask the Dwarf Cleric to raise the fallen adventurer or use your own Cleric's raise dead spell to bring them back to life.
Next, kill everyone in your party except for one player.
Open the camp menu and remove the last living character from your party.
Congratulations! You now have an unkillable party of undead adventurers.
You can't use items or weapons (although the stone keys still work) so if you want to kill any enemies you have to take items out of your backpack (or from the ground) and toss them at enemies (1hp per item, regardless of size).
Yes, it was next to useless. But I didn't care... I discovered a flaw in their game and I was proud of it.
I started becoming interested in game making when I discovered RPG Maker 98, and then 2000, and then 2003. I never really got into XP or VX.
Anyway... I found them interesting but their little quirks and the difficulties (and tediousness) of creating custom systems led me to search for other programs.
I tried Gamemaker for a while and I saw a lot of potential in it... provided that I learned coding.
So, I did a search for game making programs and after a while I discovered Construct. I forget what version it was but it was significantly less stable than it is today.
Still, I really liked the layout and I quickly saw that I could make pretty much anything that I wanted by just using the event editor.
I haven't posted many .caps but I've created dozens upon dozens (probably around 100 or so, but not hundreds) of little test files and tech demos just to learn new things. My main project is a somewhat ambitious fangame spinoff and despite the shortness of the demo I'm fairly proud of my efforts so far.
Not sure why I haven't posted it yet... I guess I just want to make sure that it is something that I definitely won't be embarrassed by.