My name is Dallas, but online I go by Mr. Anonymous or more recently the current name up and to the left, Riggs Tooples, and I like to make games. I've been doing so for the past 11 years or so, hopping from engine to engine to see what works for me. I currently still use RPG Maker VX - and God only knows why, since I don't make RPGs (I was working on a platformer engine, with a decent amount of success). I do a of coding for systems for public release; someone might even recognize me here. Currently I'm an administrator at RMCollective. Yet, for one of my projects (if you're curious enough to click the link, be amazed at my audacity with that program ), I simply ran into too many walls with input classes and the like, so I decided it was time to throw in the towel and pull out the big guns - which is how I stumbled across Construct. I'm only two days in and already have a lot of the features ported over, thankfully.
I've made a few games, but mostly nothing to actually write home about. I like to do stuff in the platformer and puzzle genre; more specifically I like to blend genres for interesting gameplay. I grew up with the NES and as such my favorite being the standard fare of that age: MegaMan being on top of the list, followed by the likes of Mario, Castlevania, and so on.
Anyhow, I really appreciate how much work has been put into Construct, and I'm looking forward to its future - not that I've even began to scratch the surface of its current state. So with that said, I suspect you'll be hearing a lot more out of me - but in small bursts.