igortyhon's Recent Forum Activity

  • Hi, could you give us examples of those projects where the function disappears?

    I don't see a problem with calling synchronous or asynchronous mode in functions.

    If you can't make an empty project with the problem, please add screenshots of the problematic areas.

    There is very little information to help right now.

  • Perhaps you mean the cases when there is a hidden rectangle to which the hero sprite is attached. The hero can have many different animations, run attack jump, etc. And in order not to set up a different collision mask on each frame of each animation, we do this hack.

    This makes the work of building levels in the game more predictable, but this is one of the methods, you don't have to repeat it.

  • Can you please upload this file to another file sharing service.

    I don't know what's wrong but this site won't open for me.

    fex.net/en/s/acffoxx

  • Thanks for your feedback igortyhon!

    I would be very happy to see your example but the link doesn't work.

    I checked everything is fine, the file (_Simple-Archimage-RPG-r358.c3p) is downloadable.

  • Hi.

    An array is just a means of storing information, you can use a dictionary, a text file, or even just variables.

    This is a very broad question and in addition to storing information, you need to check the conditions of execution, if it is collecting or killing a mob, then you also need to record how much you collect and destroy in a variable and then compare.

    This is a full-fledged mechanic and looks like an iceberg, where there are much more actions under the hood than on the outside. I can't just write this to you, but I can give you an example.

    I created it a long time ago, and it had quests, so you might find it useful.

    File *.c3p

  • Thank you, it's all right now.

  • I join

    Error: Checking Java JDK and Android SDK versions

    ANDROID_HOME=~~/androidSDK (recommended setting)

    ANDROID_SDK_ROOT=~~/androidSDK (DEPRECATED)

    Using Android SDK: ~~/androidSDK

    Task :wrapper

    BUILD SUCCESSFUL in 710ms

    1 actionable task: 1 executed

    Subproject Path: CordovaLib

    Subproject Path: app

    Library expects a BoM package: com.google.firebase:firebase-analytics

    Configure project :app

    Adding classpath: com.google.gms:google-services:4.4.0

    Task :app:preBuild UP-TO-DATE

    Task :app:preReleaseBuild UP-TO-DATE

    Task :app:generateReleaseResValues

    Task :app:processReleaseGoogleServices

    Task :CordovaLib:preBuild UP-TO-DATE

    Task :CordovaLib:preReleaseBuild UP-TO-DATE

    Task :CordovaLib:generateReleaseResValues

    Task :CordovaLib:generateReleaseResources

    Task :CordovaLib:packageReleaseResources

    Task :app:mapReleaseSourceSetPaths

    Task :app:generateReleaseResources

    Task :app:createReleaseCompatibleScreenManifests

    Task :app:extractDeepLinksRelease

    Task :CordovaLib:extractDeepLinksRelease

    Task :CordovaLib:processReleaseManifest

    Task :app:packageReleaseResources

    Task :CordovaLib:writeReleaseAarMetadata

    Task :app:mergeReleaseResources FAILED

    Task :app:processReleaseMainManifest

    15 actionable tasks: 15 executed

    (node:476813) [DEP0060] DeprecationWarning: The `util._extend` API is deprecated. Please use Object.assign() instead.

    (Use `node --trace-deprecation ...` to show where the warning was created)

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':app:mergeReleaseResources'.

    Multiple task action failures occurred:

    A failure occurred while executing com.android.build.gradle.internal.res.Aapt2CompileRunnable

    AAPT2 aapt2-8.3.0-10880808-linux Daemon #0: Daemon startup failed

    This should not happen under normal circumstances, please file an issue if it does.

    A failure occurred while executing com.android.build.gradle.internal.res.Aapt2CompileRunnable

    AAPT2 aapt2-8.3.0-10880808-linux Daemon #1: Daemon startup failed

    This should not happen under normal circumstances, please file an issue if it does.

    A failure occurred while executing com.android.build.gradle.internal.res.Aapt2CompileRunnable

    AAPT2 aapt2-8.3.0-10880808-linux Daemon #2: Daemon startup failed

    This should not happen under normal circumstances, please file an issue if it does.

    * Try:

    Run with --stacktrace option to get the stack trace.

    Run with --info or --debug option to get more log output.

    Run with --scan to get full insights.

    Get more help at https:/~~/help.gradle.org.

    BUILD FAILED in 1s

    Command failed with exit code 1: ~~/gradlew :app:bundleRelease

  • I meant (Ease). This is just a theory, but the numbers show that for 0.0166 seconds the sprite first moves by 1 pixel, but at the end of the cycle it moves by 20 pixels, perhaps.

    Maybe my devices don't show the problem well enough, maybe there will be more colleagues who will check this out.

  • I have tested on some devices and the results are different.

    I think it's related to the shape of the signal, I recorded the position of the sprite on the X axis and we can see that in some places the sprite moves too far away, we get the effect of microteleportation.

    Perhaps you should choose another form of signal or change the time.

  • ...Then I created an empty project with sprite movement through tween and the problem happened again.

    Can anyone explain what this is about? Or should I file a bug report?

    Hi. If you post this blank project with the problem, we can build an APK and test it on our devices.

    I haven't noticed any problems with tween before, I would like to test it too.

  • Your browser should save in the download folder a file (_MusicPlayList_r4323.c3p) you should open this file with the Construct3 editor, I checked everything works.

    I used the stable version editor.construct.net/r432-3

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  • Hi, made a simple example.

    Download *.c3p