igortyhon's Recent Forum Activity

  • thanks again https://limewire.com/d/RiJVx#qePU88Ixkl

    For info, players crash in any situation, with many props or not, but often when the score reach High.

    I tried to run your project to try to help, but the large number of addons didn't work and I couldn't find them all.

    You can check this checkbox before saving, and Construct3 will try to save those add-ons that allow it to the project file.

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  • You can use any file storage and provide a link here.

    Check that it works.

  • Hi.

    You are such a joker, how can anyone help you with just this message?

    Add the file "*.c3p" with a piece of code that leads to the crash and describe what actions lead to the crash and how exactly the crash occurs, is there any window or does the game just close or freeze.

  • If there was a question about performance on mobile devices.

    Why Go, why not Kotlin or Swift?

  • From what I've noticed.

    Horizontally, the camera only moves if the player moves a certain distance. This distance needs to be a variable to adjust for your platformer.

    Vertically, the camera moves when landing on a platform. But the camera always shows the floor or another platform from below so the player can see where to jump. This is also a variable.

    I'm not an expert on platformers, this is what I was able to figure out in the video.

    Here's an example.

    fex.net/s/zo5e8sz

  • Yeah, I was just about to come back and say I noticed that lol

    There were a few other issues I had to iron out (enemies would now stop contact with a wall) but in the end it works now. Thank you both for your help, sorry if I was being annoying about it

    Good that you managed to solve the problem!

    That’s why sometimes a screenshot isn’t enough—both in the project and in the objects themselves there’s a lot that can affect the game, so having a complete example is important for helping.

    And “being annoying” isn’t a problem at all—we all love creating games here, and our engine Construct 3, so a lot of discussion and clarifying is normal and even helps development!

  • Will definitely take a closer look later but this probably won't work for me... just because of the way the image points are positioned on the enemy's hitboxes causes them to teleport when mirrored like that. Though they seem to work fine with the normal Mirror behavior so I dunno might be something else

    You didn’t provide any examples, and now you’re saying there are certain points that destroy the whole algorithm.

    It seems like wasting time—giving answers to people who are too lazy to include their own example of the problem in the question and provide a detailed explanation.

  • Hi.

    I used to do this through the usual "TileBackground", often checking if there was nothing in the field of view, then I spawned. Rarely checking if there were unnecessary ones, then I removed them.

    In this example, the field of view and the size of the tile map specifically have small values ​​so that it is visible how it spawns and is cleared when the player walks.

    fex.net/s/0tzfbfz

  • We are gearing up for a new stable release soon and because the changes needed for this are quite involved, support for models which use an emissive texture instead of a diffuse one will go out when the next beta cycle starts.

    Hi.

    In this texture format, quite a lot can be included. It would be great if you could somewhere document—possibly in the release notes or in the documentation—which specific texture features it supports at the moment, along with an example of how to verify it.

  • You can clone the first object, it will look the same but with a different name and personality, then just mix the base texture into it.

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igortyhon

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Last online 29 Sep, 2026

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