Burvey's Recent Forum Activity

  • This is already better then 75% of the games out there. :) I can't wait to see the finished version!

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  • If you haven't already guessed, the game is going to be done in the 8 bit classic Nintendo style. The inspiration for the game is based on both the 8 bit versions of Zelda as well as my time playing the text based online game Gemstone IV. There will be plenty of Nintendo style adventure, puzzle solving, and more! Stay tuned for more updates.

  • Ok, so I've tested on Windows 7 and Windows Vista and it worked as expected on both. I've also now tested on 2 separate Windows 8.1 computers and it didn't work on either of them (as before, it worked in Chrome, just not Node-webkit).

    Ashley it may be time to move this over to bug reports, unless there's someone else out there with windows 8.1 and an Xbox360 controller that can make it work properly in Node-webkit.

    It may also be worth noting that I'm using the 64 bit version of r156.

  • sqiddster works fine on windows 7 for me as well. It's windows 8.1 where it's not working.

  • Just use a different layout for the splash screen.

  • If the animation that you want is the fade away effect, you can just use the fade behavior.

  • http://www.dennisburch.info/gamepadtest.capx

    Try that in windows 8.1 if you can. Gamepad works in Chrome but not with Web-Nodekit.

  • I'm still on Win8 and it works.. dang, wonder if it's broken on 8.1?

    Can you reproduce it by making a simplified sample .capx?

    andreyin Yep, see above post :)

    Is there anyone else out there with Windows 8.1 that can test this please?

  • sqiddster No, it doesn't :(

    I'm using windows 8.1. Could there be some security setting that has to be disabled/enabled or something?

    EDIT: Just out of curiosity I made an extremely simple capx with nothing but a platform and sprite to move around. I added the gamepad object and simulated movement controls for it. I get the same results, when I move the sprite around in the chrome preview with the xbox360 controller it works just as expected. As soon as I switch over to the node-webkit preview it doesn't work.

  • Ashley That's what I figured too. I have no idea what to do next. I can switch between the two previews and Chrome works and Node-webkit doesn't. I even tried exporting rather then going through the preview and I get the same results. The only thing I can figure is Node-webkit needs to have the gamepad enabled or something but I really have no clue. I also have keyboard movement set up in the game as well as the gamepad and everything functions as it should in both previews with that. I'm stumped.

  • I'm currently working on a game called Endoro's Quest. I'll be updating this thread with game info, screenshots, videos etc as the game progresses.

    This is just the first teaser. :) Hopefully it'll peek the curiosity of some folks! More to come in the near future.

    <img src="http://www.dennisburch.info/endorosquestnintendocartridge2.png" border="0" />

    Teaser #2

    <img src="http://www.dennisburch.info/endorosquestnintendocartridge.png" border="0" />

  • I'm using an XBox360 controller along with the gamepad object. When I preview my game using Chrome it works perfectly but when I try to preview in NodeWebkit (which is what I'm developing for) it doesn't work. It's like the gamepad isn't detected or something. Any ideas?

    EDIT: I've added a simple capx file. If anyone is using windows 8.1 could you please test this and let us know if you get the same result. Thank you.

    http://www.dennisburch.info/gamepadtest.capx

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Burvey

Member since 5 Oct, 2013

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