Burvey's Recent Forum Activity

  • taborgreat

    You already have your animation tags set up so you can probably use those in conjunction with the changes I posted for you in the other thread. For example, If animation "walkLeft" is playing and Right arrow is down, then set animation to "walkRight".

  • I downloaded your capx and played around with it for a while. It will work if you do the following:

    For the main event:

    If left arrow is down

    AND

    if down arrow / up arrow / right arrow are not down

    Then set animation to walk left.

    Then place the sub events exactly as you have them.

    Do this for right/down and up as well. This will make it so the animations work correctly in all 8 directions.

    You'll still need to add some instance variables or something for when you turn around to make the animations change properly.

  • One way is to make 2 exports, one with the ads and one without. When someone makes a purchase then they are allowed to update to the no-ad version which you keep hosted in a separate location then the free public version. It's not the best workaround but sometimes it can be the easiest.

  • You should be able to simply add a condition saying something like if item 1 is not active, then it can be activated. If item 1 is already active then it can not be activated again. This is what I did in my game. Do you have a capx of your specific situation? If so you might be able to get a more accurate response from someone more experienced then I am.

  • It's hard to tell what the problem might be without seeing the entire sheet.

  • Just go to your instance variable and edit it so the type is Text rather then Number. That should fix your issue.

  • Hi everyone. I've been around for a couple months but I haven't really introduced myself. I'm really enjoying the community and working on my first game! I want to thank everyone for all the help everybody has offered along the way as well. I want to be able to do the same as I learn.

  • Pode

    Is there any way to change the z order of the div on the layer?

  • I'm confused as how I should be using the power of 2s. I've uploaded some 32x32 images which I'll be using with my tiled backgrounds but when I resize the tiled backgrounds to fill the layout how I would like, do I need to keep the resized background in powers of 2 as well?

    Also, if I'm using a single pixel and stretching it to fill a specific area, is there any difference between using a tiled background or a sprite for that?

    Thank you.

  • digitalsoapbox

    Nevermind, I figured it out. I'm such a noob....

    Thank you for your help!

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  • digitalsoapbox

    How do I import the video into the project?

  • I currently am using HTML_Div_Pode to display a video in my game. I'm using the following code and it's working perfectly for me:

    <video><source src="http://www.mysite.com/video.ogv" type="video/ogg"></video>

    What I would like to do though is simply include the video file in the node-webkit extraction so I can fetch the video from the local files rather then from over the internet.

    Something like this:

    <video><source src="files/video.ogv" type="video/ogg"></video>

    Is this possible and if so how would I go about doing that?

    Thank you.

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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