Burvey's Recent Forum Activity

  • You need to post your capx. Just type in the URL without the http part and it should let you post it.

  • Yes, first make the OR events, then make sub events under it.

  • OK, I'm not that bright but I don't understand why this works:

    Set Position to: choose(spawn1.X,spawn2.X,spawn3.X)

    But this doesn't:

    Set Position to: spawn(choose(1,2,3)).X

    In my mind the output should be the same. Can anyone enlighten me, please?

  • I don't think you can. I've had that issue. I just keep staring at it until I get the info I'm looking for. The sorting is actually a good thing, IMO, but the way it's displayed does make it hard to read sometimes.

  • Your graphics are amazing

  • No, I don't think you can turn it on/off with events.

  • Ok, thank you for the input. I'm really stumped then. All my drivers are up to date and I've done a clean reinstall of construct 2 with no effect. I did more testing in debug mode with events that for example when you press A on the controller a global variable changes. It's just not accepting any input at all in node-webkit preview or export but it's working in chrome when I do the exact same thing. It's also concerning that I replicated the results on 2 different computers. Maybe I'll go pick up another controller and see if it will make any difference.

  • I was just wondering if anyone else with Windows 8.1 and a gamepad is able to use the gamepad successfully with Node-Webkit or not.

  • I was just wondering why there isn't a flood fill option in the tilemap bar? Is there any way this can be added? I believe it would be a useful addition. Thank you.

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  • pixel perfick LOL I needed a laugh. Thank you for that. :)

    Yes, I'm positive it's genuine. And it does work in 8.1, just in chrome, not in node-webkit.

  • Ashley Really? That's so strange. Now it's really bugging me because I was able to replicate the problem on 2 different machines running 8.1 I was using the same controller but I don't think that would matter since it works in the other versions of windows that I tested, and it works in chrome too.

    Just out of curiosity, is there anyone out there that has made a Node-Webkit version of there game which supports the gamepad object? I would like to try it and see if it works for me. You never know, I suppose, and I'm really out of ideas.

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Burvey

Member since 5 Oct, 2013

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