You need to post your capx. Just type in the URL without the http part and it should let you post it.
Yes, first make the OR events, then make sub events under it.
OK, I'm not that bright but I don't understand why this works:
Set Position to: choose(spawn1.X,spawn2.X,spawn3.X)
But this doesn't:
Set Position to: spawn(choose(1,2,3)).X
In my mind the output should be the same. Can anyone enlighten me, please?
I don't think you can. I've had that issue. I just keep staring at it until I get the info I'm looking for. The sorting is actually a good thing, IMO, but the way it's displayed does make it hard to read sometimes.
Your graphics are amazing
No, I don't think you can turn it on/off with events.
Ok, thank you for the input. I'm really stumped then. All my drivers are up to date and I've done a clean reinstall of construct 2 with no effect. I did more testing in debug mode with events that for example when you press A on the controller a global variable changes. It's just not accepting any input at all in node-webkit preview or export but it's working in chrome when I do the exact same thing. It's also concerning that I replicated the results on 2 different computers. Maybe I'll go pick up another controller and see if it will make any difference.
I was just wondering if anyone else with Windows 8.1 and a gamepad is able to use the gamepad successfully with Node-Webkit or not.
I was just wondering why there isn't a flood fill option in the tilemap bar? Is there any way this can be added? I believe it would be a useful addition. Thank you.
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pixel perfick LOL I needed a laugh. Thank you for that. :)
Yes, I'm positive it's genuine. And it does work in 8.1, just in chrome, not in node-webkit.
Ashley Really? That's so strange. Now it's really bugging me because I was able to replicate the problem on 2 different machines running 8.1 I was using the same controller but I don't think that would matter since it works in the other versions of windows that I tested, and it works in chrome too.
Just out of curiosity, is there anyone out there that has made a Node-Webkit version of there game which supports the gamepad object? I would like to try it and see if it works for me. You never know, I suppose, and I'm really out of ideas.
Member since 5 Oct, 2013