This should get you started. This uses a spritefont but you can do the same zoom effect with sprites or whatever.
https://www.dropbox.com/s/6gpdz8qk4658u ... oming.capx
For now what you can do is make an entire event sheet of just functions and include that sheet on your others. That's what I do. I also put like functions in groups and activate/deactivate them depending on where they are called in the game. I find it much easier to manage them this way.
" Comment 5 by dalecur...@chromium.org, Mar 16 2016
We don't have any plans currently to try and make <video> or <audio> loop seamlessly."
Greaver First, don't forget to set a listener object (like the player sprite for example) at the start of the layout. Then you add the positioned audio. Also, there are settings in the audio properties bar that you may need to adjust as well.
I've been working on getting the positioned audio set up. It's a pain but it's starting to sound good. It would be nice if we could add more then one audio object so we could set different default settings for each. As it stands I'm having to change them via events which is tedious (unless I'm doing something wrong, which is quite possible).
This is a known bug in Chrome, which they are not planning on fixing. Not a C2 issue though so there isn't much that can be done.
https://bugs.chromium.org/p/chromium/is ... ?id=353072
It doesn't seem to be loading up for me. Just a black screen.
Sprite fonts do have a scale expression, yes.
You could use a sprite font and just scale it using every x seconds or something similar.
This game is very well done. I hope this is just a demo and you are planning on making a full game and releasing it.
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You can post it on dropbox or similar site.
What have you tried so far to make it work? Do you have an image of your event sheet that you can post since you told me earlier that you can't post the capx?
Member since 5 Oct, 2013