lionz's Recent Forum Activity

  • What is it showing instead, the info from Fleet? You could be manually changing the variable to CORP in the editor but something in the actual game changes it to Fleet when you run it? You can confirm this by running debug mode and seeing what the Usage variable is set to in game. If it's not that, link me to a cut down capx of just the button logic and I'll see if I can spot anything.

  • You can avoid all of that hassle by putting your options menu onto one layer and enabling/disabling the visibility of the layer when the open menu button is clicked. I think that's a better option than spawning in elements of the options menu at random times and not knowing what is really going on with the visibility of objects. Then a way of ensuring the player can't touch any of the options when it's closed, add conditions to all of your options assets i.e. sound bar touched > adjust sound, add a condition here so you can only do that if options.layer is visible.

  • Forgot to ask, do you have any other particle logic anywhere that creates it, spawns it, sets its position? Maybe that's overriding it.

  • On start of layout > Start animation "Walk Left"

  • That is the logic for directional shooting, for the animation you will need to set to mirrored or not mirrored based on what the controls are.

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  • This all sounds very basic, have you read the manual? For movement you can set the X or Y position. To make visible you set visible enabled/disabled. It sounds like you are trying to set up some kind of cinematic sequence, for that you can use a function to run a load of movement commands in order.

  • Assuming the character is facing right, when shooting left Set Mirrored on sprite.

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  • You keep mentioning after the latest update, do you mean your logic was working before and now it's not since an update?

  • So which bits of this have you made? The sound bar? The options menu? Do you need help with all of this?

  • You use local storage to store the current state of the game, when you 'load' you should load in at the same spot.

    This explains how to make a save game : https://www.scirra.com/tutorials/526/ho ... -savegames

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lionz

Member since 5 Aug, 2013

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