You need to set the angle of motion of the bullet, if you have 'set angle' ticked on the bullet behaviour then you can use set angle to 0 for right and set angle to 180 for left
So there is nothing to cancel, you don't have a plan
So what's the question or problem ?
My approach would be to add an instance var to 'A'. Then you say for each 'A', 'A' is overlapping 'B', set 'A'.variable to 'B'.pickedcount.
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This is determined by the collision box, so open that sprite in image editor and check the shape of the collision.
Import the animation again :D
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End of layout triggers when you are going to a different layout so why would you expect to restart or see the current one has restarted ?
You first need to set up your own controls rather than default, then you can disable the key assigned to accelerate with a variable. For future posts please add more info in the initial post such as I am using the Car behaviour.
Add to a global variable which is the score then say, on the left conditions system compare variable, score great than some value, then on the right side actions, go to layout 'next level'
Member since 5 Aug, 2013