lionz's Recent Forum Activity

  • That event for setting the variable is on its own running constantly, that's meant to be a sub event right ? Or show us the full event

  • On the condition add globalvar=0 and a trigger once, then at the top of the actions set globalvar to 1 and at the bottom of the actions set global var to 0.

  • Try 'Persist' behaviour on the object. This means it will remain destroyed when you re-enter the game.

  • Ah ok can't assist then, I don't know how that third-party plugin works I just use what Construct has to offer.

  • Maybe replace the numbers with items to collect instead because there is not much challenge with combining those numbers

  • You just move the sprite to self.x+value and back, repeat a few times.

    You can make a basic attempt by doing something like this

    set to self.x+10

    wait 0.1 seconds

    set to self.x-10

    wait 0.1 seconds

    set to self.x+10

    wait 0.1 seconds

    set to self.x-10

    Or you can put it in a function, replace the 10 and 0.1 with parameters to define the distance and how quickly it shakes.

  • You can share the file I will try and block out the ability to pick up items

  • I figured it was like this. Grabbing an example file then asking people to expand on it is not a great way to learn Construct, it's better if you start yourself. If you share the file I could look at it but it's not going to really help you learn the engine long term, I am just tweaking someone else's tutorial.

  • You can use the Timer behaviour on the star and swap between two timers, on start of layout start timer 1. on timer 1 finished - start timer 2, on timer 2 finished start timer 1.

    To actually change the rotation you could use a variable on timer complete setting the variable between 0 and 1. So on timer 1 finished set var to 1, on timer 2 finished set var to 0. Then you can say if var=0 rotate one way and if var=1 rotate the other in a separate event.

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  • The only option is to ignore all inputs ? Not sure what you mean by this. If you explain what behaviours you are using and what you are trying to do in the game then we can give more help.

  • Is the inventory you've shown an example file that someone else did ?

lionz's avatar

lionz

Member since 5 Aug, 2013

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